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Unity 5 Tuscany

Discussion in 'AR/VR (XR) Discussion' started by LukasO, Jun 4, 2015.

  1. LukasO

    LukasO

    Joined:
    May 23, 2013
    Posts:
    115
    Hi,

    Just wanted to ask about running Tuscany with Unity 5. I upgraded the project from Unity 4.6.1 to Unity 5 and at the same time upgraded the Oculus plugin and SDK to work with version 0.6. When running the project however, I've noticed quite a dip in performance.

    Was just wondering if anybody else had attempted the same procedure and whether there's anything in particular that's cauing such bad performance? Unity 4 can run the scene in 60+ fps where as I had to turn off a lot of objects and shadows to get the Unity 5 version close to that. I seemed the notice the terrain was quite intensive but I also wondered whether the new sdk was just generally more hardware intensive. The machine I'm using only has a 760 gtx graphics card so it could just be my machine.

    Thanks
     
  2. JDMulti

    JDMulti

    Joined:
    Jan 4, 2012
    Posts:
    384
    It's weird that there isn't any dedicaded Official Unity 5 VR demo. Maybe one comes with the 5.1 release or maybe an updated Tuscany scene ;)