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Unity 5 takes forever to build Android

Discussion in 'Getting Started' started by HotPhone, Mar 13, 2015.

  1. HotPhone

    HotPhone

    Joined:
    May 14, 2014
    Posts:
    53
    Hi, it builds fine when there are no static objects in the scene. But when I make some objects static, the build time is very slow (canceled it after 2 hours).
    I don't need all that stuff, like lightning transform. There isn't even a light source in the scene.

    How can I use static objects (only for static batching) while still having reasonable build times? (like in Unity 4)