Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Unity 5 suddenly using Fallback Materials on Device

Discussion in 'General Graphics' started by FlashMuller, Mar 5, 2015.

  1. FlashMuller


    Sep 25, 2013
    Hey guys,
    on my mobile game I had Bumped Specular Shaders (using the built in Mobile versions). This worked in editor and on devices. Since switching to Unity 5 the devices all use Fallback Materials (Standard Shader I suppose) instead of the bumped specular ones - everything still looks the same in the editor though. So the devices actually COULD render bumped specular, it just seems like Unity won't let them.
    Can anyone help with this issue? I've got no idea which (probably new) setting in Unity might be the reason for this issue...
  2. KEngelstoft


    Unity Technologies

    Aug 13, 2013
    Do you get any shader compiler errors when switching the Editor to Android (or iOS) mode?