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Unity 5 Standard Shader Custom Lighting?

Discussion in 'General Graphics' started by Thousandwing, Mar 11, 2015.

  1. Thousandwing

    Thousandwing

    Joined:
    Mar 6, 2015
    Posts:
    1
    Hi

    Is it possible to use custom lighting model with the physically based standard shaders?
    In these shaders it seems that there were no pragma declaration of the lighting model to use like normal surface shaders.
    I want to use Ward Anisotropic to create a column style specular highlight.

    Thanks