I'm not a coder (much less a shader coder) thus I'm not sure this is the best place to post this thread, so bear with me: I need some help. In my Unity5 game I'm using two cameras, First camera renders the actual terrain and game objects (wich has a far plane of a 1000 units) and the Second camera renders a 3d skybox of sorts, a miniature of the actual terrain (it's far plane is 3200 units, but it covers the entirety of the miniature). With this setup I'm able to fake the illusion of having a very far horizon, as in the image below: * However, the 1st camera's far plane edge is very harsh, and doesn't blend well with the 2nd camera's background. Is there anyway to blur this edge, so it trasition seamlessly with the backdrop, as in the image below (a mockup I made in photoshop)? Any help is apreciated! =) *The blue line on the left image is just to outline the boundaries of the two cameras, it's not like this in the actual game. EDIT: Made a better explanation of the problem, and what I need.