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Unity 5 release date?

Discussion in 'General Discussion' started by rosor, Mar 20, 2014.

  1. Wacky-Moose

    Wacky-Moose

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    You cant use deferred rendering in free so no reason to use the AA post effect i guess..

    EDIT unity does have AA when you use forward rendering
     
  2. Neoku

    Neoku

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    I understand that Unity Free have not AA with the standard renderer (forward rendering), you have a link with your info? is in new versions? thanks.
     
  3. zenGarden

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    This is strange, why not bringing the fast FXAA and a good MSAA ?
    It looks strange to see PBR screenshot in Unity 5 with ugly edges that ruins the final result.
     
  4. Wacky-Moose

    Wacky-Moose

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    Not a link but 2 seconds in unity and you can see it for yourself :)
     
  5. Neoku

    Neoku

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  6. superpig

    superpig

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  7. Devil_Inside

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  8. Neoku

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    I ever refer my question about the "effect" not to the AA in the GPU display, then in resume and for finish this little offtopic is a extremist limitation in Unity Free cut the access to something basic as a AA effect or AA filter to get a better graphic quality in a indie game, i would be like that Unity Free 5 have a way to get a better AA. thanks.
     
    Last edited: Jan 4, 2015
  9. Eric5h5

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    You already have hardware AA in forward rendering. Asking for an image effect AA in Unity Free makes no sense; it's worse, not better. It's essentially a hack due to not having access to hardware AA in deferred rendering. It's not something you want. If I could use hardware AA in deferred, I would drop image effect AA instantly.

    --Eric
     
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  10. Neoku

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    sorry Eric but that you say is confuse, if a AA effect is "worse" and "no better" why is a PRO feature?
     
  11. Eric5h5

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    As I said, you need image effect AA with deferred rendering because there is no hardware AA. It's better than nothing, but it would be better to have hardware AA if it was possible. Deferred rendering isn't automatically better than forward rendering; there are trade-offs. It sounds like you're saying "I want image effect AA" just because it's Pro-only, without understanding what it actually does or why it exists.

    --Eric
     
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  12. Ryiah

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    It is meant to be used with another Pro feature (deferred rendering).
     
  13. Neoku

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  14. Ryiah

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    The better effect, which is available in Free, does not function with deferred rendering. They have a lower quality image effect for deferred.
     
    Last edited: Jan 4, 2015
  15. Neoku

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    Thanks, then the answer to my question is that the most probably is that Unity Free 5 have not deferred rendering and image effects feature and then have not a AA effect, well then I hope that Unity Free 6 will be have a tool for this, many people with old hardware will be can a better game experience with this in simply games.
     
  16. superpig

    superpig

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    Deferred rendering is worse on old hardware and for simple games. Forward rendering is better for those situations, and if you're using forward rendering, you can use hardware AA. Both of which are available in Unity Free.
     
  17. Ryiah

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  18. Eric5h5

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    Yes it is. It's not a problem unique to Unity. http://en.wikipedia.org/wiki/Deferred_shading#Disadvantages

    You can use AA in Free. Just turn it on in the quality settings. Hardware AA in forward rendering is faster and better than image effect AA in deferred rendering.

    Or to put it another way: when using Unity Free, you are forced to have better AA than you can have with deferred rendering in Pro. And you're complaining about this?

    --Eric
     
  19. Neoku

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    If you are right my only complaining is why Unity offer a "no better" feature as a PRO feature?
     
    Last edited: Jan 4, 2015
  20. Eric5h5

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    Because, as I said repeatedly, deferred rendering does not have hardware AA. That's a drawback of deferred. You basically have to use an image effect hack to imitate "real" AA. Please read this, since you apparently didn't read it when I posted it before: http://en.wikipedia.org/wiki/Deferred_shading#Disadvantages

    Note that you are not required to use deferred rendering in Pro. In fact it would be a good idea to use forward unless you understand what deferred does and what the advantages are, and consider whether they outweigh the disadvantages for your specific needs. Deferred rendering is not a magic "make everything better" button. (Which is probably why it's Pro-only.)

    --Eric
     
  21. Neoku

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    I was reading the article but your posture has not sense for me, if deferred rendering and image effects are not better that the forward rendering (i think that is a directx or opengl rendering) why not make usable in Unity Free?
     
  22. Ryiah

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    It depends on your needs as to which is better. It isn't a flat X is better than Y.
     
  23. superpig

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    Deferred rendering can be more efficient if you have a large number of dynamic lights and a lot of high-poly artwork. Forward rendering is usually better if you have few lights (e.g. an outdoors scene which is lit only by the sun) or your geometry is low-poly.
     
  24. Neoku

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    Thanks for the explanation.
     
  25. HonoraryBob

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    What's the current guestimate for a Unity 5 release date? (Aside from "Last Summer" I mean)
     
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  26. Metron

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    Somewhere around Oculus CV1 release ;)
     
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  27. goat

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    My guess is June - July 2015 but I guess it will go public beta in April. I am a Unity Free outsider.
     
  28. Zeblote

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    At GDC 2015 obviously. Can you imagine how lame it would be if unity had nothing cool to announce there except the same trailer from last year?
     
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  29. ZJP

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    Never ever trust a goat. :p
     
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  30. Ryiah

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    Or they could simply show another trailer? Releasing at approximately the date of GDC 2015 wouldn't be too far fetched. I doubt they'll have it ready this month but February is still feasible.
     
  31. goat

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    Unity ain't Steve Jobs.
     
  32. Zeblote

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    What new things would there be to show? I can't think of any cool unity 5 stuff that wasn't already in the last trailer.
     
  33. zenGarden

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    It's just better to wait for something finished and running good, than wanting it now and having headhaches with GI or shaders.
    Wanting to hurry , will just result in same mess as in UE4 , and Unity philosophy is not to deliver nno finished features.
    The Beta f 4.6 UI was needed, but UT5 Beta is more to help Unity correct and improve it before release.
     
  34. Marek_Bakalarczuk

    Marek_Bakalarczuk

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    Echhh... Is it so hard to understand, that developers need 64-bit Unity in any version?
    Not only mobile game are made in Unity.
     
  35. thedreamer

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    I guess UNITE 2015 like UGUI Every situation is similar to the UGUI .. So, the full version is November

    I got a lesson through ugui Never Do not wait.. Do not even wonder

    Unity's Developers do not even know when unity 5.0 release

    Only now, enjoy the 4.6.. Do not think of the future It's just a waste of time...
     
  36. Aurore

    Aurore

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  37. Marek_Bakalarczuk

    Marek_Bakalarczuk

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    Well thats why we not think about future. We're using 4.6 version. But how to use it on i7 with 16GB RAM, when it uses only 4GB and crashing every 15 minutes? I don't know, it is disregar us, developers? I can't name it other way. CryEngine has 64-bit and subscription is 9,99 per month, Unreal has 64 bit and 19 per month. Unity doesn't have 64 bit and is for 75 per month. For this price should compile 64 bit at least.
     
  38. zenGarden

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    And if you need usable PBR, GI and better shadows, sky, terrain, tools for bigger project , take UE4.
    If your project is not towards these features, then enjoy Unity 4.6.
     
  39. thedreamer

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    Unity say 5.0 release date is "When It Is Ready™"

    What does this mean? This is very simple and clear

    Unity doesn't know when 5.0 come out

    They do not say when unity 5.0 release date.. actually they can not

    because they really do not know release date

    I got a lesson with ugui.. 5.0 is just another ugui

    Waiting the product that is unknown when is release date is a waste of time

    Carpe Diem
     
    Last edited: Jan 14, 2015
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  40. Marek_Bakalarczuk

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    It's ridiculous to ignore developer needs...
     
  41. zenGarden

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    I could not say better , enjoy 4.6.
     
  42. Aurore

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    I didn't realise developers needed broken software.

    On a serious note though, we know everyone wants/needs Unity 5, this puts additional pressure on us to make sure it's every bit as awesome as we want it to be, and more. We won't release something that we're not satisfied with. End of.
     
  43. imaginaryhuman

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    I predict a release before March, you can just feel it in the air.
     
  44. Don-Gray

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    There's a LOT of work being done on it, every day!
    I wouldn't want their job!
    But, I'm older...

    :)
     
  45. Praesidium

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    But sell it... we'll sell whatever you wanna buy!
     
  46. Marek_Bakalarczuk

    Marek_Bakalarczuk

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    We want 64-bit editor. Not necessary Unity 5
     
  47. Marek_Bakalarczuk

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    Only thing I can feel, is publisher pressure :(
     
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  48. Eric5h5

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    Unity 5.0 is 64-bit. So if you want it, it's available now. They can't flip a compile switch and make Unity 4 64-bit suddenly; it's a lot of work.

    --Eric
     
  49. Marek_Bakalarczuk

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    Yes. I understand, but from what time we asking for 64 bit, huh? You proposing me to use beta to make commercial projects. Well is not sa good solution
     
  50. Eric5h5

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    That's what the reality is (64-bit was hard to implement and took a long time) and those are your options. Not sure what else you expect.

    --Eric
     
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