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[Unity 5] PushAssetDependancies Alternative

Discussion in 'Scripting' started by Gaski, Mar 4, 2015.

  1. Gaski

    Gaski

    Joined:
    Jul 25, 2011
    Posts:
    84
    I have just started upgrading a 4,x project to Unity 5 and am having trouble understanding with the new Asset Bundle Building system how to specify bundle dependencies. As I now get warning stating that Pushing/Popping the assets (the old way) is now obsolete,...what is the new way of specifying that Bundle B has dependencies in Bundle A?

    Thx