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Unity 5 - Mobile Builds Incorrectly Package All Platform Versions Of Plugins

Discussion in 'Editor & General Support' started by oldbushie, Mar 17, 2015.

  1. oldbushie

    oldbushie

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    Mar 30, 2012
    Posts:
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    I submitted a bug here that is currently impacting our ability to make builds for mobile platforms on Unity 5:
    http://fogbugz.unity3d.com/default.asp?680334_8puhhahrt1167edp

    I've also noticed it's preventing most asset store plugins from working properly. We are trying to hit a deadline but I have not seen any response to my ticket yet.
     
    elias_t likes this.
  2. elias_t

    elias_t

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    Sep 17, 2010
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    1,367
    Yes. I just discovered this too.

    You have to declare the plugin usage.

    The folder structure should be respected and autoasign the plugin usage.
     
  3. oldbushie

    oldbushie

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    Declare plugin usage? How do you mean?
     
  4. elias_t

    elias_t

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  5. oldbushie

    oldbushie

    Joined:
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    Thanks! I'll give that a shot and see if it helps. I did find the new properties referenced in your screenshot and changed them all to be more appropriate. I'll also try building for x86 only for Android and see what happens. Are there devices that still only work with ARM 7?
     
  6. elias_t

    elias_t

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    Yes there are but you have to use an older unity version.