Hey guys, I saw that there's no Unity 5 mixer discussion being active? Feel free to pin Sir Moderator! I have some feedback for you regarding the audio implementation in Unity. After working with it a couple of weeks there are a couple of things that become apparently lacking in the current implementation. Mostly visual feedback but also pure functionality. These are a couple concerns that i'm having: Snapshot blending/transition The snapshots are a great idea. Being able to fade in and out sound and effects, especially different ambience sounds, is something that i need daily when working on Vane. There is something that feels very overlooked here though, and that is the transition functions. What all the different transition types (linear, smoothstep etc) do at the moment is just stopping audio in different ways. I might have overlooked something and i would be very happy if someone has a solution that doesn't include faking a crossfade by having a third mixed channel to "smooth out" the transition. Here are two examples and a picture to illustrate my point: Current smooth step transition between the same sound (color noise) Sound from unity: https://soundcloud.com/cronium/transition-smoothstep/s-22Zkx How a crossfade transition works (crossfading between two clips with the same loudness wouldn't result in any audible loss in volume) And how it'd sound: https://soundcloud.com/cronium/transition-crossfade/s-L8M9C Another thing that would be very valuable to have would be some way to visualize what snapshot is currently playing. Just hilight it in the mixer window! It would be very nice to be able to override the snapshot transition type in the trigger script.