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Unity 5 - lighting, lightmapping and bugs

Discussion in 'Unity 5 Pre-order Beta' started by homerender, Jan 17, 2015.

  1. homerender

    homerender

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    Thanks) This is full update for my old asset.


     
  2. Roni92

    Roni92

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    Its not place for advertising.
     
  3. homerender

    homerender

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    On the rights of the author's topic :p
     
  4. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    Have you tried using the FXAA postprocess image effect?
     
  5. homerender

    homerender

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    Sure. Why do you ask?
     
  6. Gokcan

    Gokcan

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    Joachim

    Everybody is complaining about AA in Unity. You said that you are working on post processing affects including SSAA. Any improvements about AA? One more, i I asked this issue in this thread before but once again. Are there any tips to be applied while modeling to avoid AA? I am asking because when I open Viking village demo, AA does not offend the eye. However in my scenes, AA is a big problem. What are the differences while FXAA is applied to both?
     
  7. homerender

    homerender

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    New strange bug. I update project from asset server and... All is red. There is no lightmaps. View mode is Shaded.

    Bug case 675985

     
    Last edited: Feb 27, 2015
  8. SpiriTx

    SpiriTx

    Graphics QA Unity Technologies

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    It's an issue with ambient probe and it was already fixed in next build.

    For now you can workaround it by building lighting once or enabling continuous baking
     
  9. homerender

    homerender

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    Yep. Good, thanks.
     
  10. homerender

    homerender

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    hmm.. I don't know whats going on, but Unity RC3 start to crashing after every launching... Or not launching. Reinstalling of Visual C++ fixed it. But its not first time...

     
    Last edited: Feb 27, 2015
  11. homerender

    homerender

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    It's me again... Glass in the picture broke lightmaps. Static on. Shadows off. Lightmap scale 0.