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Unity 5 is coming and more!

Discussion in 'Announcements' started by Aurore, Mar 18, 2014.

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  1. hippocoder

    hippocoder

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    The features split all undecided at the moment. They'll get around to that once the main version is released to the world at large.
     
  2. Carpe-Denius

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    The pbr shaders are in the free version, too. I think this was said several times in this forum.
     
  3. crol

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    "provides amazing out-of-the-box visual fidelity across metal, plastics, wood, ceramics, cloth and many more."
    Looks like pbr shader itself consists of many visual things which are not currently supported with free version so im afraid that without changes in limitations (image effects, shadows, gi) this shaders would be nearly useless in free version.
     
  4. kenlem

    kenlem

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    They will be worse than useful. They will actually take money from your pocket and kick your dog. Your only hope is to abandon Unity right now while you're still alive. Go... run... don't look back. Save yourself.
     
  5. Carpe-Denius

    Carpe-Denius

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    There is nothing in your quote that is affected by unity free, or is it?
    Unity free now has reflective shaders, but there are no realtime reflections. Unity 5 hast those environment probes (possibly in pro only), but that doesn't mean that you can't use your own reflection cubemaps.
    Unity free has realtime shadows (for one directional light) since... 4.2 or so, so I don't see a reason why the new physically based shaders in U5 are useless for free users...
     
  6. StarManta

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    I don't see how things like that are required to make good use of a PBR material. No more requisite than they are for current shaders.
     
  7. PhobicGunner

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    You misunderstand what PBR is I think. Go look it up.
     
  8. Moonjump

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    No, I don't like Shuriken. The main problem is the interface that is totally different to the rest of Unity. Fiddling around with curves shown in small windows is not user friendly or easily reproducible when a similar effect is desired in the future.

    And all those options are what makes the legacy system so good. I use the Systematic option for several different uses in my current game. That is not possible with Shuriken.

    Shuriken has one advantage: It can batch. But it is too feature-light, and has usability that is too poor to be a replacement.
     
  9. goat

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    OK, that joke was too obscure - I was joking about your statement things were sticking to the floors and walls. There is a difference between trolling which would be attacking you and a joke making fun of men's housekeeping or lack of it. Similar products to jelly are preserves and marmalade.
     
  10. FuzzyQuills

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    @moonjump: fair enough then. your reasoning kinda reminds me of my aversion to mecanim as well, so i can't argue with that. and the thing is, there is always something for everyone in unity! (in your case, it's loads of features in legacy particles!)

    @goat: I was kind of guessing that actually, but yea, for some people, things stick to walls, whereas with one of my big projects, my character foot-stomped through the floor and fell out of the level, lol. Definitely not jelly, more like a bionicle character wearing the kanohi kakama(unless the ground was meant to absorb jelly that is... ;))

    @hippocoder: exactly my point, i presume this feature-split is decided once it's finished, so i will just sit here like a good lemming and see what happens... :D
     
    Last edited: May 2, 2014
  11. Fuzzy

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    You're familiar with the "Open Editor" button on a particle system component?
    That opens a big extra window for the particle system including it's sub particle systems and a big curve editor.
    You can also save curves you made and use exactly the same somewhere else.
     
  12. pauloaguiar

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    When the new GUI comes out, comes with examples? Or Tutorials?
     
  13. goat

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    Let's hope...I've 10 - 15 pages of old GUI code that is waiting.
     
  14. Moonjump

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    Exactly, and that is why I asked if any features are going to be dropped. One legacy system is important to me, and maybe others, while someone else will have other legacy features that are important to them.

    There is at least one feature being dropped for Unity 5 (Beast), and I wanted to know if there are any more.
     
  15. pauloaguiar

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    I prefer that they put examples of various things in this case the GUI, than a game itself.
    As for example: GUI does this, do that, supports this etc. in separate phases for each section.
    Demos games , separated for download.

    less Mega bites for the download part of the 3d engine. iI think.
     
  16. goat

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    I would like that better too...that way we know we have example coverage code/art of all the new GUI features and they have a reasonable simple test cases that those features work.
     
  17. pauloaguiar

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    I agree.
    Less time for download the engine only. The extras apart.
     
  18. VicToMeyeZR

    VicToMeyeZR

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    Can y'all get smart about how you do the download and install of the engine with v5? Having to download the whole thing every single time there is an update is stupid... Put the example projects in the Asset Store, and get them out of the main download. Then build an updater, that downloads only what we need each update. Seriously, its 2014 already.....
     
  19. dibdab

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  20. ShilohGames

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    Yeah, this is great advice. An automated smarter updater would be quite welcomed. It is odd that any software package would need to download the entire 1GB installer for each small update. Imagine if Windows Update had to download the entire Windows DVD for each trivial update to Windows.
     
  21. pauloaguiar

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    Agreed, the engine is coming big and big every update, that's because , the demos and other staff ,probably the engine is coming big whit new staff, I think.
     
  22. hippocoder

    hippocoder

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    I'd think you guys had a point if updates were weekly or monthly. But that's hardly the case. I mean even the world's worst internet can probably keep up with updates if it downloaded 10mb a day. I'm sure that Unity can figure doing a compromise though with a stripped 'update' download.
     
  23. goat

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    Most of my Windows Updates that aren't Defender Definition updates run from 250 - 500MB. I do have a slow internet and don't have update problems.

    I suppose their regression test coverage procedures don't particularly care for partial sign-offs or it wouldn't be a regression test. It's not like they conceptually don't understand what is being requested, 2014 or no.

    Maybe things will change if they go to a fast daily update release cycle but I wouldn't count on that until it happens.
     
  24. orb

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    UT have already mentioned they're working on a better (slimmer) update system. Maybe it'll only be available for 5.x.
     
  25. shkar-noori

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  26. cannon

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    It's been confirmed that both 4.3.5 and 4.3.6 are both currently in beta, with 4.3.6 being the last 4.x release. 4.3.6 is 4.3.5 with the new GUI.
     
  27. Eric5h5

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    There is no 4.3.5 or 4.3.6, and there will be no more updates to 4.3. There is 4.5 and 4.6 in production, however.

    --Eric
     
  28. cannon

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    Whoops, that's what happens when I bang my fingers randomly on the keyboard while half asleep. ;)
     
  29. shkar-noori

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    I'm quite sure that not 4.3.5 nor 4.3.6 are coming, its 4.5.x , then 4.6.x
     
  30. VicToMeyeZR

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    I think your missing the point. Look at how often games on steam get updated. Why do you think that is? Well it because they can update a few things at a time, and not have to worry about the long drawn out process of recompile and re-download the massive project. They can just put in smaller updates, which means MORE updates... Its also easier for us as clients... Maybe you/or UT doesn't care about that though. I do.!
     
  31. orb

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    I wish every Steam game was like that - see Payday 2's frequent 1-2GB patches, adding or removing whole game modes because they can't let us have anything permanently ;)

    UT already posted about this. It's slow, but it's coming: Small download for the editor, players are separate downloads, no more projects forced on us. Features may get people to upgrade, but a sane update process is going to help a lot towards retaining users. Even if I have no traffic limits on my somewhat decent 'net access, it's a pain to wait for the whole thing. The Mac App Store updates with delta patches have spoiled me!
     
  32. FuzzyQuills

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    @orb: seriously?! any Unity update for me has downloaded in under 4mins. i can stand that, even on my crappy internet! If you can't stand 4mins, then there is something wrong with you!
     
  33. Eric5h5

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    Your "crappy" internet is better than what most people have, so it's really bad to take the attitude of blaming the victim. It takes me the better part of an hour to get a Unity update.

    --Eric
     
  34. PhobicGunner

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    Your definition of "crappy internet" seems to be my definition of "actually pretty good internet". SpeedTest and PingTest both give me good scores, and I'd say that's about how long it takes me to download Unity.
     
  35. goat

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    FuzzyQuill's Internet is Fibre Optic and as fast as you'll get. Some DVDs readers will even struggle to list the contents of an archival DVD in 4 minutes time for goodness sake.

    It takes me from 1 hour to 2 hours to download Unity but I have to admit I find the tough guys throwing hissy fits over the time it takes to download Unity as bizarre, especially since no one has bothered to complain about UE4 download times but yet complained about so many other aspects of Unity vs UE4.
     
  36. PhobicGunner

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    Ugh UE4 took FOREVER to download lol. Almost as long as it took to compile some code.... ;)
     
  37. orb

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    There's a lot wrong with you. I think you're reading things I did not write. It certainly doesn't take *me* 4 minutes. Take off your blinders and read a little about the sad state of 'net access in the rest of the world.

    And as others have said, if you can download Unity in 4 minutes you have frickin' amazing Internet.
     
  38. hippocoder

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    Well if the most people can say about Unity 5 is about patches I'd say it's nigh on time Unity teased the community with more info :)
     
  39. Reanimate_L

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    Lol starting to losing unity 5 hype?
     
  40. Deleted User

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    It's nearly summer, where is it? LOL! Give meee.
     
    Last edited by a moderator: May 7, 2014
  41. pauloaguiar

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    For my surprise is the new unity 3D 5 comes whit 64 bits support, my system is MS windows 7 64 bits.
    My machine aspect: MSW 7 64-bits SP1, AMB A4-3400 APU whit Radeon HD Graphics, 4.0GB, AMB Radeon HD 6410D.

    Hope to be a good setting for use unity 3D.
     
  42. Eric5h5

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    Not for another month and a half....

    --Eric
     
  43. Devil_Inside

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    On my planet summer starts in June
     
  44. Eric5h5

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    June 20, yes (talking about planet Earth here, dunno which one you mean). And then they have another 3 months after that to actually deliver. ;)

    --Eric
     
  45. goat

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    You're not planning on publishing to Windows Store and Windows Phone? That seems like a waste. I think the developer account at MS is free or $19 per year and they allow billing by telephone bill in places where credit cards aren't common.
     
  46. Deleted User

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    Then it's nearly summer!..

    --ShadowK
     
  47. pauloaguiar

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    I was asking if my PC can run the newest unity 5 if come out?
    As the unity 3d 5 will have new things, probably will require more pc requirements, I guess?
    Normally i do games for PC version only.
     
  48. shkar-noori

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    its PERFECT. if it comes out this summer. but i guess it will be released in 2015.
     
  49. PhobicGunner

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    I doubt they will have much stricter requirements. All of the new graphics features seem entirely optional, and even then some of them are designed to run on mobile.
     
  50. PeterD

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    Given we are still waiting for a 4.5 and then 4.6 release I'm inclined to think 5.0 is a winter release. Likely comes with one metal arm, amnesia and a bad attitude towards anyone called Fury.
     
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