GI looks gorgeous in unity, but when I hit the play button and mess around with the rotation of the light, the floor mesh does not look like as it would in the editor when not playing. Examples. In editor. notice the floor plane. In editor. Moved the light to get darker slightly. Notice the floor plane. Now at runtime, Light has the exact same position as the first picture. Runtime, but same position as the second image. Look at the floor, it is the exact same as picture 3 which it shouldnt. It should look like picture 2 but in runtime. Am I missing something? Does Global illumination not work in runtime? or am I not doing something?