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Unity 5 Editor Mac hangs on new project or update project when on bad network

Discussion in 'Editor & General Support' started by StopAskingForAccounts, Apr 27, 2015.

  1. StopAskingForAccounts

    StopAskingForAccounts

    Joined:
    Nov 26, 2013
    Posts:
    20
    Just a heads up for people who might have similar issue and don't know what's going on.

    I'm in country with restrictive internet access and as a result, my Unity 5 Editor hangs if I try:

    - create new project
    - update existing project (unity 4 to unity 5)

    Editor log is showing as a last messages:

    Code (csharp):
    1.  
    2. Reloading assemblies after successful script compilation.
    3. Begin MonoManager ReloadAssembly
    4. Shutting down Remote Indexer
    5. Task failed: Downloader Task
    6. Cancelling tasks, domain is going down
    7.  
    The only workaround I found so far is to turn on VPN and do "new" or "update" process while having VPN from another country. After that it works fine.

    Ps. Maybe same issue is on Windows, idk
     
    Rhodair and kenwrotethis like this.
  2. tolosaoldfan

    tolosaoldfan

    Joined:
    Sep 14, 2012
    Posts:
    92
    Same issue on Macos Yosemite with U3D5.3.4p6.
    Your workaround works, it saved my day ! Thanks !
    The strange things is that another project loads correctly.
    Maybe the issue comes from the fact the project was saved the last time with the VPN enable ..
    I'm still waiting for an answer..
     
  3. nicolasgramlich

    nicolasgramlich

    Joined:
    Sep 21, 2017
    Posts:
    231
    Same issue still happens in 2017.1.1f1. VPN made it work for me. Almost drove me insane.
     
  4. olfo

    olfo

    Joined:
    May 12, 2015
    Posts:
    1
    Same issue on my MacOs Sierra 10.12.6 with Unity 2017.1.0f3.
    But I don't think I am on a bad network...
    i updated to 2017.1.1f1 but the trouble is still there.
    Actually it worked a couple of times creating new projects, but my other projects are still not loading
    how do I turn on VPN?
     
    Last edited: Sep 28, 2017
  5. Zahorodnii

    Zahorodnii

    Joined:
    Jun 13, 2017
    Posts:
    2
    Same... macOS Sierra 10.12.6 with Unity 5.6.2f1, 5.6.2p1, 2017.1.1p3.The problem starts about 1 week ago.
    Thanks for workaround with VPN, it works.

    As alternative you can disable internet connection, open/create project, enable it back.

    Waiting for response from Unity-guyz!
    There is a final logs from Editor.log on Console:

    Registered platform support modules in: 0.165658s.
    Native extension for OSXStandalone target not found
    Loading native library: UnityEditor.iOS.Native at /Applications/Unity/PlaybackEngines/AppleTVSupport/UnityEditor.iOS.Native.dylib
    [usbmuxd] Start listen thread
    [usbmuxd] Listen thread started
    [usbmuxd] Send listen message
    Native extension for tvOS target not found
    Native extension for iOS target not found
    Begin MonoManager ReloadAssembly
    Shutting down Remote Indexer
    Task failed: Downloader Task
    Cancelling tasks, domain is going down


    Why it can't found native extensions?
     
    Last edited: Sep 28, 2017
    Rhodair likes this.
  6. Myrddin

    Myrddin

    Joined:
    Mar 20, 2013
    Posts:
    8
    Just got the same issue, VPN solution helps, thank you!
     
  7. blurryroots

    blurryroots

    Joined:
    Apr 17, 2015
    Posts:
    3
    Had the same issue on Windows 10 with Unity 2017 1.1f1
    Cutting internet access to open/create project worked.

    For me, the problem first occured today after Windows 10 update (KB4038788) has been installed.

    Logfile ended with:
     
  8. dpizzle

    dpizzle

    Joined:
    Feb 2, 2013
    Posts:
    31
    Same issue here. Opening projects hangs. Connecting back to VPN fixes it. Sierrra, Unity 5.6.3f1. Let's hope it gets fixed soon.