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Unity 5 beta support?

Discussion in 'Unity Cloud Build' started by schmosef, Oct 27, 2014.

  1. schmosef

    schmosef

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    Any news on when you plan to start supporting the Unity 5 betas?

    Is it a matter of day/weeks or will it not be for several month?
     
  2. David-Berger

    David-Berger

    Unity Technologies

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    Currently you can only use Unity 5 beta if you have pre-ordered Unity 5 or if you are Unity Pro subscriber as seen here. There are still many Unity4.x Pro users who cannot use Unit5 beta builds, but they can use Unity Cloud Build, therefore it won't be supported for now. We will let you know when something changes though.
     
    Last edited: Oct 29, 2014
  3. leftchannel

    leftchannel

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    Feb 28, 2014
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    This is just one opinion, but I find that attitude a little disconcerting. "Because all users can't access the beta, we won't support the beta?"

    If the response were more along the lines of "Things are unstable and rapidly changing in the beta, therefore we won't put in the amount of time needed to support it at this time", that I would feel better about... I'm hoping this is just a communication issue.
     
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  4. hypeNate

    hypeNate

    Unity Technologies

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    To clarify: Once Unity 5 is out of closed beta, Unity Cloud Build will add support for it as soon as possible.
     
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  5. schmosef

    schmosef

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    Ok, understood.

    I'm on a Pro subscription so I have access to the beta.

    I'm eager to test some of my projects with Unity 5 on iOS and Android.

    I've been spoiled by UCB; the process of manually building for each platform and then deploying to my various devices just seems like too much work. :)
     
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  6. rwetzold

    rwetzold

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    I'd also like to chime in here. This is a really unfortunate situation since in my opinion many people who are willing to try out a cloud build beta are also the ones who eagerly convert their projects to a Unity 5 beta. Doing so will make cloud build unusable though since at least me I don't want to maintain two codelines for 4 and 5. Can't you do a simple check when executing the build if the user has the correct license? Shouldn't that be one rest call to your internal license server?
     
  7. TheEvilRabbit

    TheEvilRabbit

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    Aug 25, 2014
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    +10

    Realty need it guys
     
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  8. Wisteso

    Wisteso

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    Nov 17, 2013
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    As soon as support for Unity 5 in UCB is available, we can move to Unity 5, but currently we're kinda stuck in limbo.

    UCB is saving us SO much time with iOS builds that we would be much worse off if we upgraded our project to Unity 5 since we'd lose the ability to use UCB.

    As soon as you guys can add this, we will definitely be jumping on it.
     
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  9. Zilk

    Zilk

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    May 10, 2014
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    I'm waiting for this as well. My project is sitting on Unity 5 right now so I can't use Cloud Build right now. Any ETA on when this might happen?
     
  10. Niittis

    Niittis

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    Nov 12, 2012
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    Hi,

    My company would also be very thankful if you would add Unity 5 beta support to Cloud Build
     
  11. AdamKane

    AdamKane

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    Dec 3, 2012
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    130
    Really looking forward to using Cloud Build with Unity 5. We're actively working with the beta on most of our current projects (because they don't need to be released until the end of the year.) It feels like we're flying blind a little bit after being spoiled by having Cloud Build for our Unity 4.X projects. Cloud Build is a super useful tool for large teams, even if you're not using the build output. Just knowing right away when a commit stops the build from compiling is sooooo useful!
     
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