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Unity 5 Beta -- Dive Issues

Discussion in 'Unity 5 Pre-order Beta' started by ibrews, Oct 28, 2014.

  1. ibrews

    ibrews

    Joined:
    Mar 21, 2013
    Posts:
    31
    Very excited to start working with the Unity 5 Beta. Is there a forum for this yet? Anyway, the first thing I noticed when I switched to 5 was created a build with the Dive head-tracking plug-in no longer works. Any thoughts on why? No build errors... Thanks!
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    You'll have to consult the authors of the Dive head tracking plugin.
     
  3. Caio_Lib

    Caio_Lib

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    Mar 4, 2014
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    83
  4. pojoih

    pojoih

    Joined:
    Mar 30, 2013
    Posts:
    226
    Hey ibrews,

    I had a problem with Builds and the oculus plugin, too. Unity 5 seems to put the dll's in the wrong folder. After building, look in the YourGamesName_Data\Plugins folder if the dive dll is there. Otherwise you have to copy it manually.
     
  5. ibrews

    ibrews

    Joined:
    Mar 21, 2013
    Posts:
    31
    thanks pojoih!
     
  6. Kuba

    Kuba

    Moderator

    Joined:
    Jan 13, 2009
    Posts:
    416
    Please submit a bug report describing the issue, so that it doesn't get forgotten. Thanks!
     
  7. pojoih

    pojoih

    Joined:
    Mar 30, 2013
    Posts:
    226
    Done! But I just double checked it and what I was writing is wrong. The dlls are placed inside GameName_Data/Plugins but to actually function they have to be placed in GameName_Data/Plugins/x86 or x86_64!
    So ibrews please check again if that solves the issue.

    EDIT: I just saw this seems to be fixed for Oculus in Beta10 (with Oculus SDK 0.4.3), so don't mind Case 644508
     
    Last edited: Nov 1, 2014