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Unity 5: Baked point light

Discussion in 'Global Illumination' started by Eldirfar, May 18, 2015.

  1. Eldirfar

    Eldirfar

    Joined:
    Feb 9, 2014
    Posts:
    58
    Hello I just starting my jurney with lighting and have problem. I want to bake point lights in my scene but after bake there is no shadows from that light.
    diff.png
     
  2. e_Glyde

    e_Glyde

    Joined:
    Apr 20, 2013
    Posts:
    42
    Can you show the settings for the point light?
     
  3. Eldirfar

    Eldirfar

    Joined:
    Feb 9, 2014
    Posts:
    58
    Baked Shadow Radius - I have tried diffrent values form 1 - 100

    pointsettings.png
     
  4. Findus

    Findus

    Joined:
    Jun 23, 2012
    Posts:
    111
    Try a baked shadow radius of 0 to see if shadows are rendering and then adjust accordingly.

    Your light has only a range of 3 and that's big enough to reach all of your geometry. So a shadow radius of 1 is already huge compared to your scene.
    Also there seem to be some soft shadows on the ground beneath the altar.
     
  5. Eldirfar

    Eldirfar

    Joined:
    Feb 9, 2014
    Posts:
    58
    Thanks setting baked shadow radius to 0 works.
    And one question do I need to disable manualy all baked lights?
     
  6. Findus

    Findus

    Joined:
    Jun 23, 2012
    Posts:
    111
    No, that happens automatically when you bake a light.