Hi all, I don't know if I missed something obvious regarding IL2CPP, the new AudioMixer and iOS, but I cant find any information about my nullreference problem. I found this thread that also share my issue: http://forum.unity3d.com/threads/unity-5-audiomixer-and-audiomixersnapshots-problem-on-ios.298233/ The AudioMixer, AudioMixerGroup and AudioSnapshot are all assigned via public variables, like in the thread above. When I build for iOS using IL2CPP (I've tried with both Universal or ARMv7 Architecture) I get a nullreference for all assigned variables. When I build for iOS using Mono I DON'T get the nullreferences. I'm using Unity 5.0.0f4 (also tried Unity 5.0.0p4), latest Xcode 6.2 on a MacBook Air with OS X Yosemite. Test device: iPhone5 v 8.2. Does anyone have an idea or good information about this issue? Thanks!