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Unity 5 AssetBundle Dependencies.

Discussion in 'Scripting' started by techmage, Sep 17, 2015.

  1. techmage

    techmage

    Joined:
    Oct 31, 2009
    Posts:
    2,133
    How do AssetBundle Dependencies work in Unity 5?

    The documentation on the site still says to do it the way it was done in Unity 4:
    http://docs.unity3d.com/Manual/managingassetdependencies.html
    And it is referencing deprecated Methods in the class reference.

    I assume this is wrong?

    So then how do you deal with AssetBundle Dependencies in 5?
     
  2. Jordi-Bonastre

    Jordi-Bonastre

    Unity Technologies

    Joined:
    Jul 6, 2015
    Posts:
    102
  3. sdviosx

    sdviosx

    Joined:
    Jan 4, 2015
    Posts:
    22
  4. BackwoodsGaming

    BackwoodsGaming

    Joined:
    Jan 2, 2014
    Posts:
    2,229
    Would be great if it didn't require the bleeding edge version of Unity as well. I've held back from updating to 5.2 due to all the issues other devs I talk to have had with it but couldn't download the project from the link because it required 5.2. Would be nice if it could be just uploaded for 5.x. Or if there is code in 5.2 that addresses issues with assetbundle, would be nice to have an earlier project so those of us still in the 5.1 era of the engine could at least develop a basic understanding for how it works. :)