Is there any gossip about networking in Unity 5? For example I would like to see: Networking API for Windows Store/Phone Better Unity Master Server for testing (it keeps going off!) Perhaps a cloud based Master Server for commercial use (like Photon - but cheaper and less restrictive) Cloud based services for games like highscores so we don't have to reinvent the wheel every time. In the video it said there were going to be new "cloud based services" for Unity. But it didn't say what these might be!?? I know things like cloud based highscores, peer matching, social network integration, would be amazing. (Google Play has some of these cloud services but it would be nice if they were integrated into Unity). Basically anything that would help making an online or multiplayer game easier. I would imagine things to do with networking are the hardest thing to implement. But also the thing most game players (rather than developers) want! So whats the goss?