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Unity 5.6 vs 2017 shows no option to connect remote device

Discussion in 'VR' started by siman007, Apr 13, 2017.

  1. siman007

    siman007

    Joined:
    Apr 13, 2017
    Posts:
    6
    I have updated to 5.6 & VS2017 community. I loaded my Unity 5.5 project into 5.6, rebuilt it and loaded the solution into VS 2017 - but now I do not get the option to run the project on a device the only options when running are Attach to Unity and Attach to Unity/Play.
    I have been using USB just fine up until the update.


    It worked fine in 5.5 and VS2015. As far as I can see all the setting in the project build are fine (SDK=10, target=HoloLens, UWP=D3D, UWP SDK=latest, Build and run = local machine) etc are the same as before.

    VS2017 was installed as part of the Unity install.

    Any ideas?
     
    Last edited: Apr 13, 2017
  2. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    Can you provide the full build string please? I would try building an opening the solution in VS2015
     
  3. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    You probably opened the wrong VS project (not the one that was produced as a build result). To be sure, just build to a different folder than your project folder.
     
    siman007 likes this.
  4. siman007

    siman007

    Joined:
    Apr 13, 2017
    Posts:
    6
    Thank you! I fixed it.

    I rebuild it in a separate directory. This time when VS2017 loaded it wanted to install additional HoloLens extensions. Having done this and deleting and repairing my HoloLens it now builds and deploys correctly.