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Unity 5.6 upgrade problem with Facebook sdk and it's libraries

Discussion in 'Editor & General Support' started by lostudo, Jun 2, 2017.

  1. lostudo

    lostudo

    Joined:
    Jul 25, 2013
    Posts:
    14
    I've upgraded my project from 5.5.2 to both 5.6.0f1 and 5.6.1f1. After upgrading my project with an extra fix on Application.bundleidentifier changes i realized that my facebook sdk is not working. Unity doesn't realize Facebook.dll and its libraries. I'm getting the errors below and also Editor log says something like below. I couldn't find a way to fix this cause whatever i do the project doesn't realize Facebook libraries.
    Thanks for your help.

    Assets/Facebook/Editor/FacebookPostprocess.cs(25,20): error CS0234: The type or namespace name `Unity' does not exist in the namespace `UnityEditor.Facebook'. Are you missing an assembly reference?
    Assets/Facebook/Editor/android/ManifestMod.cs(29,20): error CS0234: The type or namespace name `Unity' does not exist in the namespace `UnityEditor.Facebook'. Are you missing an assembly reference?
    Assets/Facebook/Editor/iOS/FixupFiles.cs(26,20): error CS0234: The type or namespace name `Unity' does not exist in the namespace `UnityEditor.Facebook'. Are you missing an assembly reference?
    Assets/Facebook/Editor/iOS/PListParser.cs(29,20): error CS0234: The type or namespace name `Unity' does not exist in the namespace `UnityEditor.Facebook'. Are you missing an assembly reference?

    Ignoring 'Assets/GameAnalytics/Plugins/GameAnalytics.dll' because we're compiling for Editor:Editor
    Ignoring 'Assets/Plugins/SamsungTV/GameAnalytics.SamsungTV.dll' because we're compiling for Editor:Editor
    Ignoring 'Assets/Plugins/SamsungTV/Mono.Data.Sqlite.dll' because we're compiling for Editor:Editor
    Ignoring 'F:/Unity5.6.1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
    Ignoring 'F:/Unity5.6.1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
    Ignoring 'F:/Unity5.6.1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
    Ignoring 'F:/Unity5.6.1/Editor/Data/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
    Ignoring 'F:/Unity5.6.1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
    Ignoring 'F:/Unity5.6.1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
    Ignoring 'F:/Unity5.6.1/Editor/Data/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
    Ignoring 'Library/FacebookSDK/Facebook.Unity.Arcade.dll' because we're compiling for Editor:Editor
    Ignoring 'Library/FacebookSDK/Facebook.Unity.dll' because we're compiling for Editor:Editor
    Ignoring 'Library/FacebookSDK/FacebookNamedPipeClient.dll' because we're compiling for Editor:Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13