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Unity 5.6 Affected Agents for NavMesh Obstacles

Discussion in '5.6 Beta' started by aFeesh, Mar 8, 2017.

  1. aFeesh

    aFeesh

    Joined:
    Feb 12, 2015
    Posts:
    35
    I've been working in the Unity 5.6 beta, and one thing I would really love to see implemented is an "Affected Agents" like what the Nav Mesh Modifier has, but for Nav Mesh Obstacles.

    Currently I have a moving Nav Mesh Obstacle, that I want one Agent Type to be able to walk through, but another Agent Type to avoid.

    So being able to select which NavMesh Surfaces a NavMesh Obstacle carves, or which agents are affected by a NavMesh Obstacle would be super helpful!

    Thanks!
     
  2. Jakob_Unity

    Jakob_Unity

    Joined:
    Dec 25, 2011
    Posts:
    269
    Indeed ! It will fit with the work on agent collision/avoidance matrix we have planned - not for 5.6 though :/