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Unity 5.6.3f1 Crash in Animation.RegisterGenericBindingObjects

Discussion in 'Animation' started by monkeyde17, Sep 16, 2019.

  1. monkeyde17

    monkeyde17

    Joined:
    Jul 5, 2018
    Posts:
    1
    My game will crash while loading/unloading resource sometimes. I think it's resource's problem, but, I don't know how to find which one is bad resource. Is there anyone meet this problem before?



    1 #00 pc 003e0420 libunity.so MemoryPool::Allocate(unsigned int) [armeabi-v7a]
    2 #01 pc 00120070 libunity.so Object::AddEvent(void (*)(void*, void*, int), void*) [armeabi-v7a]
    3 #02 pc 0087f5b8 libunity.so UnityEngine::Animation::RegisterGenericBindingObjects(UnityEngine::Animation::AnimatorGenericBindingConstant*) [armeabi-v7a]
    4 #03 pc 0087f138 libunity.so UnityEngine::Animation::CreateAnimatorGenericBindings(UnityEngine::Animation::AnimationSetBindings const&, Transform&, mecanim::animation::AvatarConstant const*, bool, mecanim::memory::Allocator&, Animator&) [armeabi-v7a]
     
  2. Tenmove

    Tenmove

    Joined:
    Apr 11, 2019
    Posts:
    1
    Me too, and don't know why, anybody help?