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Unity 5.6.1f1 bug : edge colliders 2D with rigid body are ignored

Discussion in '2D' started by DrKucho, May 21, 2017.

  1. DrKucho

    DrKucho

    Joined:
    Oct 14, 2013
    Posts:
    140
    at least they are not detected by raycast (it all works on previous version 5.6.0f3)

    if I remove the rigidbody they are detected ... or if change the edge collider by a box collider , it just won't work if an edge collider has a rigid body