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Unity 5.5.0p4: Crashing as soon as selecting character with Animator.

Discussion in 'Editor & General Support' started by MicroEyes, Sep 6, 2018.

  1. MicroEyes

    MicroEyes

    Joined:
    Jul 3, 2012
    Posts:
    309
    Hi All,
    I am using Unity 5.5.0p4. My Unity editor is crashing as soon as i select character gameObject with Animator component attached to it.

    The crash occurs anytime on below conditions after my first play without restarting Unity editor.
    1. On second run, when i click on character with animator.
    2. On second run, when my animator editor is open, updating to a character and any overrideController assign.

    I am using overrideContollers at runtime and manipulating bool and float parameters in Animator.

    Below is my crash log:
    Code (CSharp):
    1. ========== OUTPUTING STACK TRACE ==================
    2.  
    3. 0x0000000141622C4A (Unity) AnimationClip::GetStats
    4. 0x00000001406B58E5 (Unity) Animator::GetClipStats
    5. 0x00000001406D2C5F (Unity) Animator::GetStats
    6. 0x000000014112380B (Unity) Animator_CUSTOM_GetStats
    7. 0x000000002306B07D (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Animator:GetStats ()
    8. 0x0000000023067004 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\Inspector\AnimatorInspector.cs:130] UnityEditor.AnimatorInspector:OnInspectorGUI ()
    9. 0x0000000021CADF59 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:1227] UnityEditor.InspectorWindow:DrawEditor (UnityEditor.Editor,int,bool,bool&,UnityEngine.Rect&)
    10. 0x0000000021CAAADE (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:1022] UnityEditor.InspectorWindow:DrawEditors (UnityEditor.Editor[])
    11. 0x0000000021C9D885 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:352] UnityEditor.InspectorWindow:OnGUI ()
    12. 0x0000000000967132 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    13. 0x00007FF8253C54A3 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    14. 0x00007FF8253183F1 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
    15. 0x00007FF82531E7DF (mono) [c:\buildslave\mono\build\mono\metadata\object.c:3838] mono_runtime_invoke_array
    16. 0x00007FF8252DCDEF (mono) [c:\buildslave\mono\build\mono\metadata\icall.c:2749] ves_icall_InternalInvoke
    17. 0x00000000009309A7 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    18. 0x000000000092EB02 (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    19. 0x000000001259BF8F (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[])
    20. 0x00000000125BCC35 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:249] UnityEditor.HostView:Invoke (string,object)
    21. 0x00000000125BCADA (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:242] UnityEditor.HostView:Invoke (string)
    22. 0x0000000012749F93 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:212] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    23. 0x000000001272B46D (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:352] UnityEditor.DockArea:OnGUI ()
    24. 0x0000000000967132 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    25. 0x00007FF8253C54A3 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    26. 0x00007FF8253183F1 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
    27. 0x000000014120170F (Unity) scripting_method_invoke
    28. 0x0000000140E33635 (Unity) ScriptingInvocation::Invoke
    29. 0x0000000140B55B5F (Unity) MonoBehaviourDoGUI
    30. 0x0000000140B49960 (Unity) IMGUIModule::MonoBehaviourDoGUI
    31. 0x000000014120876A (Unity) MonoBehaviour::DoGUI
    32. 0x0000000141534345 (Unity) GUIView::SendLayoutEvent
    33. 0x0000000141534FA6 (Unity) GUIView::OnInputEvent
    34. 0x0000000140079AD3 (Unity) GUIView::ProcessInputEvent
    35. 0x00000001415312BA (Unity) GUIView::DoPaint
    36. 0x0000000141533560 (Unity) GUIView::RepaintAll
    37. 0x0000000141484EB4 (Unity) Application::UpdateScene
    38. 0x00000001414862DF (Unity) Application::UpdateSceneIfNeeded
    39. 0x000000014148EBA4 (Unity) Application::TickTimer
    40. 0x0000000141550E4E (Unity) FindMonoBinaryToUse
    41. 0x0000000141552471 (Unity) WinMain
    42. 0x000000014186DC5C (Unity) strnlen
    43. 0x00007FF850FC3034 (KERNEL32) BaseThreadInitThunk
    44. 0x00007FF8533C1431 (ntdll) RtlUserThreadStart
    45.  
    46. ========== END OF STACKTRACE ===========
    47.