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[Unity 5.5.0b11] Windows Build Blinking (OpenGL)

Discussion in '5.5 Beta' started by Gray_Master, Nov 20, 2016.

  1. Gray_Master

    Gray_Master

    Joined:
    Jun 20, 2010
    Posts:
    152
    After building test project with new postprocessing stack and running executable file i seen what in OpenGL Core (openGL 4.5) mode screen is blinking in playing
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Hi MadMax2007,
    Could you please file a bug report for this issue together with a minimal reproduction case and reply in this thread with the case #?
     
  3. Gray_Master

    Gray_Master

    Joined:
    Jun 20, 2010
    Posts:
    152
    Hello, After more experiments i find what running this trubble - Winwows 10 i think, becouse this bug exist only on monitor screen whie game is playing in Full Screen Mode (in windowed mode it's ok). And more info for this : identify scenes compiling in unity 5.3.6 working before upgrade by windows in this time has this bug too. this bug only for fullscreen mode & all OpenGL/ES builds. What doing me? i whant building for oGL for maximum devices volume (from win XP+).
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,698
    Use DX9 for that purpose.

    Anyway, we'll still need a bug report from you on that OpenGL issue.
     
  5. Gray_Master

    Gray_Master

    Joined:
    Jun 20, 2010
    Posts:
    152
    New postEffects support only dx11/oGL 4+ & i want use it without rebuild for all platforms )