Search Unity

Unity 5.4 lightmapping and light probes doubt

Discussion in 'Global Illumination' started by PuLieNDo, Apr 7, 2016.

  1. PuLieNDo

    PuLieNDo

    Joined:
    Sep 5, 2014
    Posts:
    5
    Hi all,

    I have a scene with static and moving objects. Static marked as they need. Only one Area-light lighting the whole 20x5x5 meters scene and Light Probes configured for the moving objects. All objects have Standard shader, rendering path deferred and regular camera.

    The result is that static objects have a nice metallic looking and the moving objects remain flat and without any bright.

    My question is why this happens. Maybe the Directional Specular Directional Mode in General GI? Why this doesn't work with Light Probes in moving objects? Any way to get a consistent looking?

    Thank you very much.


    lightmap.JPG
    screenshot.JPG
     
  2. biodam

    biodam

    Joined:
    Jul 10, 2013
    Posts:
    17
    I'm not an expert, but maybe you need some reflection probes?