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Unity 5.4.0b15 "GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."

Discussion in 'Editor & General Support' started by jameshong, Apr 30, 2016.

  1. jameshong

    jameshong

    Joined:
    Apr 19, 2016
    Posts:
    1
    Hi all,

    I just updated my unity to the beta version, and now I keep getting an error message:
    "GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."

    This error message seems to happen when using Unity Remote, and this didn't happen with Unity 5.3.
    I tried with iPhone 5 and iPhone 6s, but it still happens every time I use Unity Remote.

    Everything works perfectly fine, but I'm just wondering what's causing this error message.

    Thanks in advance for your help!
     
  2. kmckenna

    kmckenna

    Joined:
    May 28, 2013
    Posts:
    2
    We recently had an issue with our lighting camera that was giving this error when we upgraded to 5.3.4p3. Turns out we were assigning the render texture to a global shader variable as well as the target for the camera, and needed to discard and set both to null on destroy.
     
  3. kenmgrimm

    kenmgrimm

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    Nov 26, 2013
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    34
    kmckenna, does this imply that it's fixed? I'm still getting this on 5.4.0f2
     
  4. SaraCecilia

    SaraCecilia

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    Jul 9, 2014
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    675
  5. kenmgrimm

    kenmgrimm

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    Nov 26, 2013
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  6. BrainAndBrain

    BrainAndBrain

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    Nov 27, 2014
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    I get this error on every frame that I use "Application.CaptureScreenshot," so it's not only limited to Unity Remote.
     
  7. EthanFischer

    EthanFischer

    Joined:
    Feb 10, 2016
    Posts:
    46
    Any updates on this? I'm still able to run my game with Unity Remote despite this error message, but it's hogging my console window. God damn!

    Anyone found any work arounds? Is there a way to ignore this error in the meantime (I've read this is ill-advised)
     
  8. Poemind

    Poemind

    Joined:
    May 25, 2011
    Posts:
    30
    I just ran into this issue this morning with a student. Is there any answer to why this is happening? Would love to find a solution.
     
  9. Shushustorm

    Shushustorm

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    Jan 6, 2014
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    1,084
    EthanFischer likes this.
  10. justcallmevincent

    justcallmevincent

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    Sep 25, 2015
    Posts:
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    I am using Unity Remote 5 and Unity 5.4.1f1 Personal, the issue still repros
     
  11. cmos

    cmos

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    Aug 6, 2012
    Posts:
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    Same issue as well :(

    v5.4.1p2
     
  12. Jaimi

    Jaimi

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    Jan 10, 2009
    Posts:
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    You all might want to submit this as a bug so they know it's still out there.
     
  13. Shushustorm

    Shushustorm

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    I solved the DualTouchControls issue by deleting the UI object and dragging a new one from the prefab into the scene.

    However, the problem discussed in this topic here still persists.

    @Jaimi
    Also, the bug is already known for quite some time (for half a year). You can take a look here:
    https://issuetracker.unity3d.com/is...ing-pointers-dot-while-unity-remote-is-in-use

    It's kind of weird, though. When 5.4.1 was new, they said it would be fixed in 5.4.4 (why would they skip 5.4.2 and 5.4.3 ?), then it said the fix is going to be in 5.4.2. But now that 5.4.2 is released, they changed it to fixed in 5.4.3...
     
  14. Jaimi

    Jaimi

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    I don't know the procedures of the Unity QA group. However, I was informed at one time that bugs needed to be re-reported if they still existed in later versions, as older bugs were moved to lower priority.
     
    Shushustorm likes this.
  15. Shushustorm

    Shushustorm

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    @Jaimi
    I see! That's good to know. But I think in this case, they are aware that the issue persists, because they changed its status to fixed in 5.4.3. So hopefully, this is indeed fixed in 5.4.3 eventually.
     
  16. JXPorter

    JXPorter

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    Nov 2, 2013
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    Any update on this issue? It still persists for me when I am using Unity Remote 5 on my iPhone 6s to run the Space Shooter game tutorial. Dangling Pointers sound serious :O
     
  17. SaraCecilia

    SaraCecilia

    Joined:
    Jul 9, 2014
    Posts:
    675
    Which version of Unity are you on?

    I just tried with 5.4.3 and the error is gone, and it should also be fixed in 5.4.2p2
     
    Last edited: Nov 25, 2016