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Unity 5.3 "random" crash to desktop

Discussion in 'Editor & General Support' started by TwILeK, Dec 10, 2015.

  1. TwILeK

    TwILeK

    Joined:
    Sep 17, 2014
    Posts:
    54
    First:
    0x0000000140DADA0F (Unity) HaveRunningVSProOpenFile
    0x0000000140DAE9EE (Unity) VSPro_OpenFile_COM
    0x0000000140DAF17D (Unity) PlatformSpecificOpenFileAtLine
    0x0000000140C4FABF (Unity) OpenFileAtLine
    0x0000000140A80156 (Unity) OpenScriptFile
    0x0000000140A80DB3 (Unity) OpenAsset
    0x0000000140A81DB3 (Unity) TryOpenErrorFileFromConsole
    0x0000000140A81E15 (Unity) TryOpenErrorFileFromConsole
    0x0000000140A82C3F (Unity) EditorMonoConsole::RowGotDoubleClicked
    0x00000000220FB8F5 (Mono JIT Code) (wrapper managed-to-native) UnityEditorInternal.LogEntries:RowGotDoubleClicked (int)
    0x000000002B1BC550 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\ConsoleWindow.cs:415] UnityEditor.ConsoleWindow:OnGUI ()
    0x00000000056E68E2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FFF9213417B (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    0x00007FFF92088435 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:2623] mono_runtime_invoke
    0x00007FFF9208E82F (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:3827] mono_runtime_invoke_array
    0x00007FFF9204CF2F (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\icall.c:2857] ves_icall_InternalInvoke
    0x00000000056B0217 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    0x00000000056AE372 (Mono JIT Code) [/Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x00000000114F662F (Mono JIT Code) [/Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[])
    0x0000000012370A26 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:187] UnityEditor.HostView:Invoke (string,object)
    0x0000000012370910 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:180] UnityEditor.HostView:Invoke (string)
    0x0000000012409682 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:336] UnityEditor.DockArea:OnGUI ()
    0x00000000056E68E2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FFF9213417B (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    0x00007FFF92088435 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:2623] mono_runtime_invoke
    0x000000014033DF6F (Unity) scripting_method_invoke
    0x00000001404A01CC (Unity) ScriptingInvocationNoArgs::Invoke
    0x00000001411FC0E6 (Unity) MonoBehaviourDoGUI
    0x00000001411EF6B0 (Unity) IMGUIModule::MonoBehaviourDoGUI
    0x000000014031F25A (Unity) MonoBehaviour::DoGUI
    0x0000000140DA966D (Unity) GUIView::OnInputEvent
    0x0000000140DAA7F9 (Unity) GUIView::processEventMessages
    0x0000000140DAC275 (Unity) GUIView::GUIViewWndProc
    0x00007FFFC82F1169 (USER32) DispatchMessageW
    0x00007FFFC82F0C97 (USER32) DispatchMessageW
    0x0000000140DC6A4B (Unity) RelaunchUnity
    0x0000000140DC80DA (Unity) WinMain
    0x0000000141512984 (Unity) read
    0x00007FFFC8738102 (KERNEL32) BaseThreadInitThunk

    Second:
    0x0000000140B9170C (Unity) Application::SetupProjectPathWithOpenFile
    0x0000000140B92CAB (Unity) Application::UpdateMainWindowTitle
    0x0000000140B237B3 (Unity) EditorSceneManager::SetActiveScene
    0x0000000140B26698 (Unity) EditorSceneManager::RestoreSceneBackups
    0x0000000140B92AA8 (Unity) Application::EnterPlayMode
    0x0000000140B99C03 (Unity) Application::SetIsPlaying
    0x0000000140B9A5FC (Unity) Application::TickTimer
    0x0000000140DC6B07 (Unity) RelaunchUnity
    0x0000000140DC80DA (Unity) WinMain
    0x0000000141512984 (Unity) read
    0x00007FFFC8738102 (KERNEL32) BaseThreadInitThunk
     
  2. TwILeK

    TwILeK

    Joined:
    Sep 17, 2014
    Posts:
    54
    3.
    0x0000000141473476 (Unity) D3D12Window::SetAsActiveWindow
    0x0000000141473599 (Unity) D3D12Window::SetAsActiveWindow
    0x0000000141473E39 (Unity) tlsf_realloc_align
    0x00000001401BB55E (Unity) DynamicHeapAllocator<LowLevelAllocator>::Reallocate
    0x00000001401B990F (Unity) MemoryManager::Reallocate
    0x00000001401B9CD8 (Unity) realloc_internal
    0x000000014017940E (Unity) dynamic_array<unsigned char,4>::reallocate
    0x0000000140179A31 (Unity) dynamic_array<unsigned char,4>::reserve
    0x0000000140563A7C (Unity) ShaderPropertySheet::AddNewProperty
    0x0000000140563D95 (Unity) ShaderPropertySheet::SetVectorIndexed
    0x00000001402EEFF3 (Unity) RendererMaterialAnimationBinding::SetFloatValue
    0x0000000140C9D31A (Unity) UnityEngine::Animation::SetBoundCurveFloatValue
    0x0000000140C9C15B (Unity) UnityEngine::Animation::SetGenericFloatPropertyValues
    0x0000000140D0FE58 (Unity) Animator::UpdateAvatars
    0x00000001401E4516 (Unity) DirectorManager::ExecuteStage
    0x00000001403B9411 (Unity) PlayerLoop
    0x0000000140B926B6 (Unity) Application::UpdateScene
    0x0000000140B94169 (Unity) Application::UpdateSceneIfNeeded
    0x0000000140B9A527 (Unity) Application::TickTimer
    0x0000000140DC6B07 (Unity) RelaunchUnity
    0x0000000140DC80DA (Unity) WinMain
    0x0000000141512984 (Unity) read
    0x00007FFFC8738102 (KERNEL32) BaseThreadInitThunk

    The 5.3 is a pre alpha version? ....
     
  3. TwILeK

    TwILeK

    Joined:
    Sep 17, 2014
    Posts:
    54
    4.

    0x000000014017535B (Unity) UnityScene::AddRootToScene
    0x000000014035F684 (Unity) Transform::SetHideFlags
    0x0000000140043009 (Unity) Unity::GameObject::SetHideFlags
    0x0000000140114C10 (Unity) AwakeAndActivateClonedObjects
    0x0000000140115CDF (Unity) InstantiateObject
    0x0000000140E2830A (Unity) Object_CUSTOM_INTERNAL_CALL_Internal_InstantiateSingle
    0x0000000024A5A74B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
    0x0000000024A5A655 (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63] UnityEngine.Object:Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
    0x0000000024A5A4E1 (Mono JIT Code) [C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:80] UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
    0x0000000024A5C5DE (Mono JIT Code) [C:\work\empyre\game\Assets\source\game\utility\cgGameObjectUtility.cs:73] game.utility.cgGameObjectUtility:CreateGameObjectFromPrefab (string,UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform)
    0x0000000024A5C062 (Mono JIT Code) [C:\work\empyre\game\Assets\source\game\utility\cgGameObjectUtility.cs:57] game.utility.cgGameObjectUtility:CreateGameObjectFromPrefab (string,UnityEngine.GameObject,UnityEngine.Transform)
    0x000000004877D79E (Mono JIT Code) [C:\work\empyre\game\Assets\source\game\data\controller\entity\instance\cgEntityInstanceVisualizationController.cs:474] game.data.controller.entity.instance.cgEntityInstanceVisualizationController:OnSpawn (game.data.prototype.cgEntityPrototype,game.data.gamestate.cgSpawnInfo)
    0x0000000048773D83 (Mono JIT Code) [C:\work\empyre\game\Assets\source\game\data\controller\entity\instance\cgEntityInstance.cs:924] game.data.controller.entity.instance.cgEntityInstance:SpawnInstanceControllers (game.data.prototype.cgEntityPrototype,game.data.gamestate.cgSpawnInfo)
    0x000000004877397B (Mono JIT Code) [C:\work\empyre\game\Assets\source\game\data\controller\entity\instance\cgEntityInstance.cs:1250] game.data.controller.entity.instance.cgEntityInstance:Spawn (game.data.prototype.cgEntityPrototype,game.data.gamestate.cgSpawnInfo)
    0x0000000048772BCD (Mono JIT Code) [C:\work\empyre\game\Assets\source\game\data\gamestate\cgEntityManager.cs:88] game.data.gamestate.cgEntityManager:SpawnEntity (game.data.controller.entity.instance.cgEntityInstance,game.data.level.cgTile,game.data.prototype.cgEntityPrototype,game.data.level.team.cgTeam,UnityEngine.Vector3,bool)
    0x0000000048770ED0 (Mono JIT Code) [C:\work\empyre\game\Assets\source\game\data\gamestate\cgEntityManager.cs:295] game.data.gamestate.cgEntityManager:LevelLoaded ()
    0x0000000048770A0A (Mono JIT Code) [C:\work\empyre\game\Assets\source\game\manager\gamestate\level\cgaLevelManager.cs:49] game.manager.gamestate.level.cgaLevelManager:set_LevelController (game.data.controller.level.cgLevelController)
    0x0000000000A68F2E (Mono JIT Code) [C:\work\empyre\game\Assets\source\game\logic\cgLevelManager.cs:617] game.logic.cgLevelManager:OnLevelLoaded ()
    0x0000000000A687FE (Mono JIT Code) [C:\work\empyre\game\Assets\source\game\graphics\2d\gui\menu\cgLevelLoaderView.cs:104] game.graphics._2d.gui.menu.maploader.cgLevelLoaderView:OnSceneLoaded ()
    0x0000000000992269 (Mono JIT Code) [C:\work\empyre\game\Assets\source\game\graphics\2d\gui\menu\cgLevelLoaderView.cs:97] game.graphics._2d.gui.menu.maploader.cgLevelLoaderView/<LoadMap>c__Iterator2:MoveNext ()
    0x0000000000992452 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr)
    0x00007FFF95EC417B (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    0x00007FFF95E18435 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:2623] mono_runtime_invoke
    0x000000014033DF6F (Unity) scripting_method_invoke
    0x000000014049FC30 (Unity) ScriptingInvocation::Invoke
    0x000000014049FCFE (Unity) ScriptingInvocation::Invoke<bool>
    0x0000000140316C31 (Unity) Coroutine::InvokeMoveNext
    0x0000000140316FE5 (Unity) Coroutine::Run
    0x00000001403969D8 (Unity) AsyncOperation::InvokeCoroutine
    0x000000014049AFEB (Unity) PreloadManager::UpdatePreloadingSingleStep
    0x000000014049B1CD (Unity) PreloadManager::UpdatePreloading
    0x00000001403B8FA9 (Unity) PlayerLoop
    0x0000000140B926B6 (Unity) Application::UpdateScene
    0x0000000140B94169 (Unity) Application::UpdateSceneIfNeeded
    0x0000000140B9A527 (Unity) Application::TickTimer
    0x0000000140DC6B07 (Unity) RelaunchUnity
    0x0000000140DC80DA (Unity) WinMain
    0x0000000141512984 (Unity) read
    0x00007FFFC8738102 (KERNEL32) BaseThreadInitThunk