Search Unity

[Unity 5.3] OpenGL 2.1 - Deferred Rendering Issue

Discussion in 'Editor & General Support' started by jordantotty, Dec 14, 2015.

  1. jordantotty

    jordantotty

    Joined:
    Dec 15, 2011
    Posts:
    77
    Hello, Here's what my game looks like with forward rendering:

    Here's what it looks like with deferred rendering:


    This only occurs on OpenGL 2.1, My GPU is: ATI Radeon HD 4850 512 MB

    On my other mac deferred rendering works fine.

    Any ideas on how to fix this? Deferred works fine on OpenGL 3, but OpenGL 2.1 is 2x faster for me.
    Cheers
     
  2. groovounet

    groovounet

    Unity Technologies

    Joined:
    Jul 15, 2013
    Posts:
    16
    Hi,

    Would it be possible for you to submit a bug repro and attach your project? To speed things up, could you post you bug number on here?

    Thanks,
    Christophe
     
  3. jordantotty

    jordantotty

    Joined:
    Dec 15, 2011
    Posts:
    77
    Hey there, It happens in an empty project as well. Seems to be my GPU.