I am currently on Unity 5.3.1p1 and encountered an issue when loading scenes from AssetBundles. I have noticed that when loading a Scene from an AssetBundle, all of the objects in that AssetBundle Scene lose their STATIC flag. The way I am loading the Assetbundle is with SceneManager.LoadSceneAsync but the issue also happens when using the non-async method. The issue also occurred when using both LoadSceneMode.Additive and LoadSceneMode.Single as well. The AssetBundles are uncompressed and target the Windows Standalone platform. Has anyone encountered this issue? I was able to reproduce this on an empty project.