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Unity 5.3 - Mipmaps on Render Textures are random junk on OSX

Discussion in 'Editor & General Support' started by Jaimi, Dec 9, 2015.

  1. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,171
    (Case 752179) Render Textures do not generate MipMaps, mipmaps contain random garbage

    Worked fine under 5.1, 5.2.

    Note: This only happens under OpenGL 4.1. If I force the editor to use the old OpenGL backend, it works correctly.


    BadMips.jpg
     
    Last edited: Dec 9, 2015
    Aurore likes this.
  2. _Audrius

    _Audrius

    QA Minion Unity Technologies

    Joined:
    Jul 9, 2014
    Posts:
    4
    Hi Jaimi,
    I have assigned this issue to our developers
     
  3. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

    Joined:
    Aug 1, 2012
    Posts:
    3,106
    @Jaimi Thank you so much for adding your bug number <3
     
  4. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

    Joined:
    Aug 1, 2012
    Posts:
    3,106
  5. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,171
    Great news! It looks really nasty without Mipmaps, especially when the characters are smaller. :)