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unity 5.3 and everyplay

Discussion in 'Unity Everyplay' started by mrm83, Dec 15, 2015.

  1. mrm83

    mrm83

    Joined:
    Nov 29, 2014
    Posts:
    345
    is anyone using everyplay in 5.3?

    I just upgraded to 5.3 and began implementing everyplay and when built to phone with test enabled.

    with everyplay:
    fps drops! the game stutters

    without everyplay:
    fps is fine, smooth

    anyone else experiencing what i am experiencing?
     
  2. RuinsOfFeyrin

    RuinsOfFeyrin

    Joined:
    Feb 22, 2014
    Posts:
    785
    Well, since no one else has responded to you, but I'm sure everyone is thinking the same thing ill just answer this.

    Without any number as far as your FPS before and after inclusion of everplay, your are shooting in the dark. More then likely you were on the "border" or running smoothly before, and adding ever play pushed you below that threshold.
     
  3. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
    Posts:
    663
    It is to be expected to have an fps drop when you enable some new feature.
    The phone will have to capture, compress and send the game as well after rendering to the screen.