is anyone using everyplay in 5.3? I just upgraded to 5.3 and began implementing everyplay and when built to phone with test enabled. with everyplay: fps drops! the game stutters without everyplay: fps is fine, smooth anyone else experiencing what i am experiencing?
Well, since no one else has responded to you, but I'm sure everyone is thinking the same thing ill just answer this. Without any number as far as your FPS before and after inclusion of everplay, your are shooting in the dark. More then likely you were on the "border" or running smoothly before, and adding ever play pushed you below that threshold.
It is to be expected to have an fps drop when you enable some new feature. The phone will have to capture, compress and send the game as well after rendering to the screen.