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Unity 5.3.4p6 / Oculus 1.3 | 75 FPS but 'judder' / 'ghosting' effects

Discussion in 'AR/VR (XR) Discussion' started by ldouglas, May 10, 2016.

  1. ldouglas

    ldouglas

    Joined:
    May 6, 2016
    Posts:
    16
    Hi everyone,

    I'm creating VR-experiences for my own fun's sake, using a Lenovo-Notebook (W530 / Quadro K2000M)
    and the DK2.

    Even though I always knew that my Notebook wouldn't meet the performance-requirements,
    I never faced any performance-issues while using Unity / Blender + DK2 and thus was very happy with my setup.

    On Oculus' runtime 0.8 all my selfmade-'demos' did run perfectly smooth at 70-75 FPS.
    A couple weeks ago I installed the consumer-software-Version (1.3) and ever since, I'm not able to use
    my DK2 without getting sick...

    There is some sort of 'ghosting' or 'judder' going on, an effect which I never experienced on 0.8 etc.

    Sometimes the scene does run totally smooth for like 5 seconds at start, then 'lag' again... Even though it does play at 70-76 FPS, all the time.

    I've tried out different NVIDIA-cpanel settings, lowered the playback-quality etc. but none of these undertakings would bring back the original expereience / performance which I miss so much...

    Anybody else having this issue?
    Any tips / workarounds, maybe?

    Thank you very much in advance + best regards