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Unity 5.3.4p2 ben often crash

Discussion in 'Editor & General Support' started by fishg, Apr 8, 2016.

  1. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    One case is :

    Receiving unhandled NULL exception
    Launching bug reporter
    Obtained 27 stack frames.
    #0 0x00000100e04e80 in DirectorManager::RemoveFromManager(DirectorPlayer*)
    #1 0x00000100dfe8b9 in DirectorPlayer::MainThreadCleanup()
    #2 0x00000100c0f858 in delete_object_internal_step1(Object*)
    #3 0x000001010056b2 in CommitBatchDelete(BatchDelete&)
    #4 0x0000010100233e in DestroyGameObjectHierarchy(Unity::GameObject&)
    #5 0x00000101002a89 in DestroyObjectHighLevel(Object*, bool)
    #6 0x00000100d2900a in DelayedCallManager::Update(int)
    #7 0x000001010101ed in PlayerLoop(bool, bool, IHookEvent*)
    #8 0x000001019f515d in Application::UpdateScene(bool)
    #9 0x000001019f2629 in Application::UpdateSceneIfNeeded()
    #10 0x000001019f1cb7 in Application::TickTimer()
    #11 0x007fff996e0d6c in __NSFireTimer
    #12 0x007fff8af4fb94 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
    #13 0x007fff8af4f823 in __CFRunLoopDoTimer
    #14 0x007fff8af4f37a in __CFRunLoopDoTimers
    #15 0x007fff8af46871 in __CFRunLoopRun
    #16 0x007fff8af45ed8 in CFRunLoopRunSpecific
    #17 0x007fff861ed935 in RunCurrentEventLoopInMode
    #18 0x007fff861ed76f in ReceiveNextEventCommon
    #19 0x007fff861ed5af in _BlockUntilNextEventMatchingListInModeWithFilter
    #20 0x007fff97523efa in _DPSNextEvent
    #21 0x007fff9752332a in -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
    #22 0x007fff97517e84 in -[NSApplication run]
    #23 0x007fff974e146c in NSApplicationMain
    #24 0x00000101c55f48 in EditorMain(int, char const**)
    #25 0x00000101c565f9 in main
    #26 0x000001000020c4 in start
    Launching external process: /Applications/Unity/Unity.app/Contents/BugReporter/Unity Bug Reporter.app/Contents/MacOS/unity.bugreporter.ex
     
  2. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    Other case:
    Receiving unhandled NULL exception
    Launching bug reporter
    Obtained 0 stack frames.
    Launching external process: /Applications/Unity/Unity.app/Contents/BugReporter/Unity Bug Reporter.app/Contents/MacOS/unity.bugreporter.exe
     
  3. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    Every thing is fine in Unity 5.3.4f1
     
  4. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
  5. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    And the same crashs are happened on iOS device.

    New case:

    Receiving unhandled NULL exception
    Launching bug reporter
    Obtained 23 stack frames.
    #0 0x00000100dff05d in RecursivePlayableTraverser::Traverse(FrameData&, Playable*, Playable*, DirectorPlayer*, int, void*, float)
    #1 0x00000100e003b5 in PlayableController::prepareFrame(Playable*, unsigned long long&)
    #2 0x00000100e03108 in DirectorManager::ExecuteStage(DirectorStage)
    #3 0x00000101010108 in PlayerLoop(bool, bool, IHookEvent*)
    #4 0x000001019f515d in Application::UpdateScene(bool)
    #5 0x000001019f2629 in Application::UpdateSceneIfNeeded()
    #6 0x000001019f1cb7 in Application::TickTimer()
    #7 0x007fff996e0d6c in __NSFireTimer
    #8 0x007fff8af4fb94 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
    #9 0x007fff8af4f823 in __CFRunLoopDoTimer
    #10 0x007fff8af4f37a in __CFRunLoopDoTimers
    #11 0x007fff8af46871 in __CFRunLoopRun
    #12 0x007fff8af45ed8 in CFRunLoopRunSpecific
    #13 0x007fff861ed935 in RunCurrentEventLoopInMode
    #14 0x007fff861ed76f in ReceiveNextEventCommon
    #15 0x007fff861ed5af in _BlockUntilNextEventMatchingListInModeWithFilter
    #16 0x007fff97523efa in _DPSNextEvent
    #17 0x007fff9752332a in -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
    #18 0x007fff97517e84 in -[NSApplication run]
    #19 0x007fff974e146c in NSApplicationMain
    #20 0x00000101c55f48 in EditorMain(int, char const**)
    #21 0x00000101c565f9 in main
    #22 0x000001000020c4 in start
    Launching external process: /Applications/Unity/Unity.app/Contents/BugReporter/Unity Bug Reporter.app/Contents/MacOS/unity.bugreporter.exe
     
  6. SteenLund

    SteenLund

    Unity Technologies

    Joined:
    Jan 20, 2011
    Posts:
    639
    That looks like a crash on Playable API, which is not something is am involved with. I have pinged the team.
     
  7. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    Thanks.
     
  8. pierrepaul

    pierrepaul

    Unity Technologies

    Joined:
    Jun 19, 2012
    Posts:
    162
    Hi we are working on a fix. this should be in 5.3 ASAP.
     
  9. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    Fine, thanks.
     
  10. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
  11. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    @pierrepaul
    Is Unity5.3.4p3 fixed? I don't find clear release log point to this problem.
     
  12. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    @pierrepaul
    Unity 5.3.4p3 have similar crash problem:

    Receiving unhandled NULL exception
    Launching bug reporter
    Obtained 23 stack frames.
    #0 0x007fff77487b48 in vtable for __cxxabiv1::__class_type_info
    #1 0x00000100e000e5 in PlayableController::prepareFrame(Playable*, unsigned long long&)
    #2 0x00000100e02e38 in DirectorManager::ExecuteStage(DirectorStage)
    #3 0x0000010100fe48 in PlayerLoop(bool, bool, IHookEvent*)
    #4 0x000001019f509d in Application::UpdateScene(bool)
    #5 0x000001019f2569 in Application::UpdateSceneIfNeeded()
    #6 0x000001019f1bf7 in Application::TickTimer()
    #7 0x007fff97c2fd6c in __NSFireTimer
    #8 0x007fff8949eb94 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
    #9 0x007fff8949e823 in __CFRunLoopDoTimer
    #10 0x007fff8949e37a in __CFRunLoopDoTimers
    #11 0x007fff89495871 in __CFRunLoopRun
    #12 0x007fff89494ed8 in CFRunLoopRunSpecific
    #13 0x007fff8473c935 in RunCurrentEventLoopInMode
    #14 0x007fff8473c76f in ReceiveNextEventCommon
    #15 0x007fff8473c5af in _BlockUntilNextEventMatchingListInModeWithFilter
    #16 0x007fff95a72efa in _DPSNextEvent
    #17 0x007fff95a7232a in -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
    #18 0x007fff95a66e84 in -[NSApplication run]
    #19 0x007fff95a3046c in NSApplicationMain
    #20 0x00000101c56108 in EditorMain(int, char const**)
    #21 0x00000101c567b9 in main
    #22 0x00000100001cd4 in start
    Launching external process: /Applications/Unity/Unity.app/Contents/BugReporter/Unity Bug Reporter.app/Contents/MacOS/unity.bugreporter.exe
     
  13. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    @SteenLund
    Please talk to the team. Thank you very much.