I recently started noticing this spam in the adb logcat for our game when it's launching: E/Unity (23115): Could not open file /data/app/com.mycompany.myapp-1/base.apk/assets/bin/Data/sharedassets0.assets.resS for read Which, you know, is somewhat concerning. The game seems to run OK, but some assets are missing, and just show up as black rectangles. Not *a ton* of assets, but enough for the game to look busted. I wanted to find a way to see if this asset actually exists, so I renamed my APK to ZIP format, unzipped it, and checked in the assets/bin/Data folder. Sure enough, I see a ton of files each 1MB, named "sharedassets0.assets.split[0-102], but no asset named sharedassets0.assets.resS. So, are the sharedassets not being properly assembled for some reason? What can I do on my end to debug the issue? Is there some adjustment I can make in Unity to fix the problem?