Hello, I'm having an empty project and trying to build the Unity project to an UWP C# Project. But I'm having some issues. I'm having the following folder strcuture: Code (CSharp): Plugins > MyPlugin.winmd (no settings changed) ARM > MyPlugin.dll (also marked this as ARM in the settings) x86 > MyPlugin.dll (also marked this as x86 in the settings) But once the project is built the Assembly-CSharp(and -firstpass) (Universal Windows) is missing the references to MyPlugin.winmd, or rather, it's there, but the "path" is empty and the project complains that it can't find the classes. Somewhere, somehow I got a project that doesn't have this problem (I tried a lot of things and not sure which one made it work). But in that project the only difference is that MyPlugin.winmd has been copied to this path (not manually): Code (CSharp): C:\<Insert Path To My Unity Project Here>\UWP\Assembly-CSharp\bin\ARM\Debug\MyPlugin.winmd And that it is that path that is referenced in the actual UWP C# Project (in the project that works). So my question is; when is the MyPlugin.winmd file copied to that location (so that I can get this to work)?