Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

unity 5.2 iphone 5 openGle error

Discussion in 'iOS and tvOS' started by benflock, Sep 16, 2015.

  1. benflock

    benflock

    Joined:
    Jul 11, 2013
    Posts:
    24
    hi i have a game built in 5.2 using IL2CPP and on my iphone 5 i get this error:

    OpenGLES error 0x0502 in /Users/Flock/IYGA April Import/CovTuesday/Classes/Unity/GlesHelper.mm:334

    and certain objects are just ignored or glitch on and off almost like they are being badly occluded

    on the iphone 6 it all runs ok/..

    not sure if there is any way to work out mroe preceisely what is going on with it

    thanks

    b
     
    gregory_igromatic likes this.
  2. gregory_igromatic

    gregory_igromatic

    Joined:
    Feb 1, 2014
    Posts:
    25
    Same errors and sympthoms when prime31 is showing video using their LiveTexture plugin.
     
  3. benflock

    benflock

    Joined:
    Jul 11, 2013
    Posts:
    24
    also noticed this at the top of my xcode debug - and some more crazy glitching shrinking the whole app to a small square in the corner of the screen

    WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
    WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
    WARNING: Shader Unsupported: 'Standard' - All passes removed
     
  4. pixity71

    pixity71

    Joined:
    Apr 23, 2015
    Posts:
    7
    same errors...super slow load...also using Prime31's latest Etcetera plugin
     
  5. yakandco

    yakandco

    Joined:
    Dec 3, 2014
    Posts:
    90
    We recently had a similar bug, check this thread. If you're using Anti-aliasing, try turning it off and see if the opengl error goes away. If that's it we've been told a fix is coming in the next patch and also fixed in 5.3.