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Unity 5.2 crash

Discussion in 'Editor & General Support' started by TwILeK, Sep 10, 2015.

  1. TwILeK

    TwILeK

    Joined:
    Sep 17, 2014
    Posts:
    54
    Hi

    Unity 5.2 and earlier versions chrasd with these stack trace:

    ========== OUTPUTING STACK TRACE ==================

    0x00007FFA0C20A1C8 (KERNELBASE) RaiseException
    0x00007FF9E42F1158 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\eglib\src\goutput.c:201] g_logv
    0x00007FF9E42F117C (mono) [c:\buildslave\mono-runtime-and-classlibs\build\eglib\src\goutput.c:211] g_log
    0x00007FF9E43BFA62 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\debugger-agent.c:6765] thread_commands
    0x00007FF9E43C437B (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\debugger-agent.c:7539] debugger_thread
    0x00007FF9E4446875 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\libgc\win32_threads.c:599] thread_start
    0x00007FFA0E922D92 (KERNEL32) BaseThreadInitThunk
    0x00007FFA0ECF9F64 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========


    Any solution? Thanks
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,850
    Hi,
    Is this a crash that occurs in your project only or any project? What are you doing before the crash occurs? Can you post the full log?
     
  3. TwILeK

    TwILeK

    Joined:
    Sep 17, 2014
    Posts:
    54
    i tried only with my project :) (not a small project)

    I get these trace sometime after connected with debugger (Visual Studio 2013 VSUT2.1.0.0)
     
  4. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,850
  5. TwILeK

    TwILeK

    Joined:
    Sep 17, 2014
    Posts:
    54
    yes
    only chrases one out of 50 time