Some textures in my project began to appear black at android build. I put on the level of three objects: -Two objects should appear black every time. -Third was without textures. The output came exactly what I expected. But when i replace material on "black object" at working material from different scene - all three objects became black. Even one without any textures. (all was mobile/diffuse) I try to switch static checkbox in different way, but nothing change. It's not because of the shader and not because of texture format. It is not because of dynamic or static objects. There is some logic in this, but I can not figure out why this happening. P.S. Also it affect some UI element.