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Unity 5.2.0 p1 crash on play in editor every times

Discussion in 'Editor & General Support' started by fishg, Sep 21, 2015.

  1. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    In 5.1.x and pre versions, change AnimatorController works fine.But in new 5.2.0 and 5.2.0p1 will let unity editor crash.

    Receiving unhandled NULL exception
    Launching bug reporter
    Obtained 49 stack frames.
    #0 0x00000102006fc2 in AnimatorControllerPlayable::GenerateGraph()
    #1 0x00000101fa98a6 in Animator::SetRuntimeAnimatorController(RuntimeAnimatorController*)
    #2 0x0000010206b95d in Animator_Set_Custom_PropRuntimeAnimatorController(ReadOnlyScriptingObjectOfType<Animator>, ReadOnlyScriptingObjectOfType<RuntimeAnimatorController>)
    #3 0x000001181174aa in (wrapper managed-to-native) UnityEngine.Animator:set_runtimeAnimatorController (UnityEngine.RuntimeAnimatorController) + 0xfa (0x1181173b0 0x1181174d9) [0x10f606660 - Unity Child Domain]
    #4 0x00000118115fa7 in CharacterEquipmentController:RenderEquipmentByPart (EquipmentVO,int) + 0x727 (0x118115880 0x118115fcb) [0x10f606660 - Unity Child Domain]
    #5 0x000001181123a4 in CharacterEquipmentController:RenderEquipment (HeroVO) + 0x1f4 (0x1181121b0 0x11811240c) [0x10f606660 - Unity Child Domain]
    #6 0x00000118111fa6 in RoleAnimationController:BindRoleBodyWithClassId (RoleInfoDataSource) + 0x286 (0x118111d20 0x11811218a) [0x10f606660 - Unity Child Domain]
    #7 0x00000118110cb8 in RoleAnimationController:LoadRoleModel (bool,RoleInfoDataSource,int) + 0x6c8 (0x1181105f0 0x118110d01) [0x10f606660 - Unity Child Domain]
    #8 0x00000118110405 in PlayerNavAgent:LoadPlayerModel (bool,HeroVO) + 0x95 (0x118110370 0x118110429) [0x10f606660 - Unity Child Domain]
    #9 0x000001181101f0 in RoleAI:LoadModel (bool,HeroVO) + 0x1f0 (0x118110000 0x11811025b) [0x10f606660 - Unity Child Domain]
    #10 0x0000011810cad9 in RoleLoadManager:LoadPlayer (bool,UnityEngine.Vector3,HeroVO) + 0x169 (0x11810c970 0x11810cb01) [0x10f606660 - Unity Child Domain]
    #11 0x0000011810119c in GameManager:LoadPlayers () + 0x6dc (0x118100ac0 0x118101514) [0x10f606660 - Unity Child Domain]
    #12 0x000001180f9ff2 in GameManager:AfterInitialize () + 0x832 (0x1180f97c0 0x1180fa14e) [0x10f606660 - Unity Child Domain]
    #13 0x000001180f9720 in GameManagerLoader:OnAllModuleInitDone (DynamicModuleManager) + 0x60 (0x1180f96c0 0x1180f9744) [0x10f606660 - Unity Child Domain]
    #14 0x000001141682d6 in SceneController:Init (string) + 0x406 (0x114167ed0 0x1141683dd) [0x10f606660 - Unity Child Domain]
    #15 0x00000114167e17 in SceneController:Awake () + 0x97 (0x114167d80 0x114167e98) [0x10f606660 - Unity Child Domain]
    #16 0x00000113a8fcda in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0xfa (0x113a8fbe0 0x113a8fe0d) [0x10f606660 - Unity Child Domain]
    #17 0x00000109c3a6d0 in mono_get_runtime_build_info
    #18 0x00000109d5e7b3 in mono_runtime_invoke
    #19 0x00000101074d6a in ScriptingInvocation::Invoke(MonoException**, bool)
    #20 0x000001010759a7 in ScriptingInvocationNoArgs::InvokeChecked()
    #21 0x000001010546d1 in MonoBehaviour::CallMethodInactive(ScriptingMethodMono)
    #22 0x00000101058331 in MonoBehaviour::AddToManager()
    #23 0x000001011061c7 in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode, UnityGUID const&)
    #24 0x00000100f5b395 in LoadSceneOperation::CompleteAwakeSequence()
    #25 0x00000100f5a7bc in LoadSceneOperation::IntegrateMainThread()
    #26 0x00000100f56dcc in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
    #27 0x00000100f57770 in PreloadManager::WaitForAllAsyncOperationsToComplete()
    #28 0x00000100cbd5a9 in SceneManager::LoadScene(UnityStr const&, UnityStr const&, int, SceneManager::LoadingMode)
    #29 0x000001019ad454 in Application::LoadSceneInternal(std::string const&, TransferInstructionFlags, std::map<long long, int, std::less<long long>, std::allocator<std::pair<long long const, int> > >*)
    #30 0x000001019b0086 in Application::EnterPlayMode(bool)
    #31 0x000001019aa498 in Application::SetIsPlaying(bool)
    #32 0x000001019a9fa7 in Application::TickTimer()
    #33 0x007fff9aef1350 in __NSFireTimer
    #34 0x007fff8bff79f4 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
    #35 0x007fff8bff7683 in __CFRunLoopDoTimer
    #36 0x007fff8bff71da in __CFRunLoopDoTimers
    #37 0x007fff8bfee6d1 in __CFRunLoopRun
    #38 0x007fff8bfedd38 in CFRunLoopRunSpecific
    #39 0x007fff9b23ed55 in RunCurrentEventLoopInMode
    #40 0x007fff9b23ea97 in ReceiveNextEventCommon
    #41 0x007fff9b23e9cf in _BlockUntilNextEventMatchingListInModeWithFilter
    #42 0x007fff98228236 in _DPSNextEvent
    #43 0x007fff98227665 in -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
    #44 0x007fff9821c1c8 in -[NSApplication run]
    #45 0x007fff981e545e in NSApplicationMain
    #46 0x00000101bf17b6 in EditorMain(int, char const**)
    #47 0x00000101bf2009 in main
    #48 0x00000100001d54 in start
    andaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll.mdb doesn't match image /Applications/Unity/Unity.app/Contents/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
    Symbol file LoadedFromMemory doesn't match image /Applications/Unity/Unity.app/Contents/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    Symbol file /Applications/Unity/Unity.app/Contents/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll.mdb doesn't match image /Applications/Unity/Unity.app/Contents/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    Symbol file LoadedFromMemory doesn't match image /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
    Symbol file /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll.mdb doesn't match image /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
    Launching external process: /Applications/Unity/Unity.app/Contents/BugReporter/Unity Bug Reporter.app/Contents/MacOS/unity.bugreporter.exe
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,851
  3. abgamers

    abgamers

    Joined:
    Dec 22, 2009
    Posts:
    97
    This problem is still present in Unity3d v5.2.1f1

    to be specific and clear Im using unity personal version
     
  4. v.nikolaev

    v.nikolaev

    Joined:
    Sep 11, 2015
    Posts:
    7
    This bug is still reproducing in Unity 5.3.0f4
     
  5. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,851
    Did anyone file a bug report?
     
  6. v.nikolaev

    v.nikolaev

    Joined:
    Sep 11, 2015
    Posts:
    7
    Reproduced this crash in unity 5.3.0f4, submited a bug with name:
    "752642 Unity crashed during creating animator override controller in runtime"

    Here is another forum thread with discussion about this issue :
    Crashes with animation overrides in 5.2?