I am on the edge of my seat for this update. Currently, breaking a scene in to bits and trying to render a light map is resulting in very poor results. As in either the scene is done in 8 hours and the resolution is too low or it renders for 32 hours and hangs with multiple types of errors. Radiosity core is corrupt. Missing GI files.. Stuck on job 30 of 76 in Light Transport! When I heard about the public roadmap I was so happy, but it was just a feature planner. If you mark an issue in issue tracker to fixed can you also place this bug as planned to be released in a certain version on your roadmap so that the people who are trying to work within bug fixes between multiple platforms can be informed so that we can plan for or around your plans. If every feature was stripped from the roadmap and replaced with bug fixes with detailed fix briefs, the world would be a much better place. We are actually considering to view the source code. Can someone please tell me if and what GI and Light bugs are being fixed in the near future? With regards to any 5.1 release, which I am currently keeping my company on as 5.2 develops, and any 5.2 updates. We need to know!