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Unity 5.1 VR Baked Lighting bugged when Run

Discussion in 'AR/VR (XR) Discussion' started by MrAsmoday, Jun 11, 2015.

  1. MrAsmoday

    MrAsmoday

    Joined:
    Jun 11, 2015
    Posts:
    19
    I just updated my project from 5 to 5.1 and set up the scene by removing the old integration, setting it to Dx11 and gamma colour space so VR works. My problem now is that the lighting set up looks fine in editor, just like it did in 5.0



    but now when i run the game, the lighting goes really weird and i have no idea why



    I tried using different Graphics API's, rendering paths and lighting options but I'm not sure what has caused this problem.
     
  2. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    399
    Can you submit a bug report? We'll have a look.
     
  3. MrAsmoday

    MrAsmoday

    Joined:
    Jun 11, 2015
    Posts:
    19
    Right done that now, its Case 703989

    Knowing my luck it's me having done something silly and not realized haha

    Thanks
     
  4. MrAsmoday

    MrAsmoday

    Joined:
    Jun 11, 2015
    Posts:
    19
    I accidentally found the source of the problem actually, its because i scaled the controller down a bit. returning it to scale 1 made things go back again and changing it causes it to screw up again, just in case anyone else has this problem.