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Unity 5.1 + Oculus Rift + MirrorReflection4 = scaling problem

Discussion in 'AR/VR (XR) Discussion' started by pdq72, Jun 18, 2015.

  1. pdq72

    pdq72

    Joined:
    Sep 29, 2013
    Posts:
    43
    I am applying the updated mirror shader found at http://wiki.unity3d.com/index.php/MirrorReflection4

    The mirror does reflect; however, the scaling is way too large, does not match with the world. I did not run into this problem with Unity4+OR.

    This scaling issue seems only apparent in the Oculus Rift device not within the editor-game view.

    Has anyone else use this revised shader for Unity 5 with OR?