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Unity 5.1 lighting

Discussion in 'Made With Unity' started by HAWK12HT, Jun 29, 2015.

  1. HAWK12HT

    HAWK12HT

    Joined:
    Nov 6, 2012
    Posts:
    26
    Hey all been posting after long here. So couple of things first the work is done purely as part of learning Unity lighting so assets are not mine. Well I cleaned some meshes and made some UV for light. Original scene is from Archinteriors vol4.

    Only thing I would complain about is the lack of SSR (screen space reflections) in Unity.

    As for blotchy / artifacts on meshes they are caused by auto lightmap UV in Unity. Tip if you have soft / curvy meshes its best to make your own lightmap UV (channel 2) in 3d program otherwise this will be a major issue.

    Below images are unedited and without any camera effects inside Unity 5.1.

    Please do share any tips / feedback on how to improve lighting for such environments.

    P.S I did not use any texture to save uv unwrap time and focus on lighting.




     
    Last edited: Jan 18, 2016
    srmojuze likes this.
  2. HAWK12HT

    HAWK12HT

    Joined:
    Nov 6, 2012
    Posts:
    26
    Baked only setup



    hmm actually love the option to soften shadows up in baked settings, I wonder why its not available during realtime GI in directional light.
     
    roryo, Griffo and srmojuze like this.
  3. HAWK12HT

    HAWK12HT

    Joined:
    Nov 6, 2012
    Posts:
    26
    Also realized first time posting my work and been a member since 2012 :D
     
    theANMATOR2b likes this.
  4. iluh

    iluh

    Joined:
    Jun 19, 2015
    Posts:
    4
    You can check this SSR solution: https://github.com/cCharkes/UnitySSR
    Didn't use it yet, only bookmarked for future use. "linear color space and deferred rendering path" needed.
     
  5. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Nice work. Linear colour space and deferred are essentially mandatory once you get into heavy post fx and lighting though.
     
  6. HAWK12HT

    HAWK12HT

    Joined:
    Nov 6, 2012
    Posts:
    26
    Thank you iluh and hippocoder.