First of all, thanks @Yury Habets for taking time to answer. Secondly, sorry, but maybe I do not understand. Or I am too inexperienced with Unity android. I did not mean to distort your words. The issue here (at least for me) is not whether Android code has changed or not. The only issue is that unity Android builds are different in v5.0 versus v5.1. Now it seems that there are some new services that require those. It might be that I'm asking this in a wrong forum, and this is not Android specific problem. I apologize if that's the case. I'm currently building only on Android so noticed the issue only with android. That's great. I really appreciate the hard work you do. Unity is an amazing tool. That's good news. Thanks for the information. And that means that at least 1 out of 3 will be changed in v5.2: - android.permission.READ_PHONE_STATE Just to make sure I'm on the same page on this. Does your reply mean that it will be possible to make Android builds without these 2 permissions in Unity v5.2? - android.permission.INTERNET - android.permission.ACCESS_NETWORK_STATE Thanks.