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Unity 5.1.0f3 Oculus VR + Camera Animation

Discussion in 'AR/VR (XR) Discussion' started by Bowse, Jun 15, 2015.

  1. Bowse

    Bowse

    Joined:
    Jun 15, 2015
    Posts:
    5
    Hi there,

    I tried to make a first person camera animation that moves the camera forward but it doesn't do anything because Oculus Rifts seem to override it. If I uncheck the "Virtual Reality Supported", then the camera animation works just as it's supposed to work. Is there any way that I can make camera animation with VR enabled? In my animation I just edit the transform position of the camera.

    I messed around with the NAV Mesh agent and was able to move the player that way by itself but that type of movement is just too buggy (sliding when stopping) for my purposes.

    Thank you,

    Mika.
     
  2. LennartJohansen

    LennartJohansen

    Joined:
    Dec 1, 2014
    Posts:
    2,394
    you can still move the camera in VR by changing the position of a parent object of the camera. The transform of the camera will be overridden by the DK2 orientation/posistion
     
  3. Bowse

    Bowse

    Joined:
    Jun 15, 2015
    Posts:
    5
    Okay, thank you!