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Unity 5.0 beta 20 available

Discussion in 'Unity 5 Pre-order Beta' started by SaraCecilia, Jan 16, 2015.

  1. SaraCecilia

    SaraCecilia

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    srmojuze and sluice like this.
  2. Cynicat

    Cynicat

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    Jun 12, 2013
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    Can i ask who added the Handles.DrawAAConvexPolygon method. because whoever it was needs to be cuddled mercilessly. a lot. that command is awesome. adding awesome visuals to all my editors now. =3
     
    shkar-noori likes this.
  3. larsbertram1

    larsbertram1

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  4. Aras

    Aras

    Unity Technologies

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    Whoops! We moved files to better places in our code tree and forgot to update one path that packages them up. Will fix. Attached the CGIncludes from 5.0b20 here.
     

    Attached Files:

    SaraCecilia and Paulohmm like this.
  5. OP_toss

    OP_toss

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    Oct 19, 2012
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    So does this build fix the Web Player builds built with b18 and b19? (See my post here: http://forum.unity3d.com/threads/beta-webplayer-failed-to-initialize-players-3d-settings.291379/)

    If so, do I need b20 builds? Or do I just need to run Beta builds with b20 WebPlayer?

    Also, may I ask why unity3d files are accessing the internet in a way that can potentially break them? This is quite scary and I'm hoping this internet dependence will only affect Beta versions of Unity.
     
  6. OP_toss

    OP_toss

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    I've installed b20 and it's WebPlayer plugin. WebPlayer builds now work only if they were built with b20, so all old builds are broken still.

    Bigger issue though is now some of my rendering functionality is broken in the Editor. I believe it is caused by a camera clearing the Buffer even though it's target is a RenderTexture. I'm doing some trickery with calls to Camera.Render() after changing the clearFlags, target, and culling layers. Once I build however, the problem is nonexistent.

    Anyone else seeing this?

    Let me know if you need more info. Unfortunately I can't post the current project I'm working on, but maybe I can post some script excerpts to help narrow the issue down.
     
  7. Alf203

    Alf203

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    Dec 7, 2012
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    Well, the physics is still broken in this beta... I was hoping this would fix it :
    • Physics: All previous 5.0 betas are affected by the AddRelativeForce() change, which restores the Unity 4.x behavior.
    But its still broken.... All my game was fine in 4.x but is broken actually starting from the beta in which the new physics came about. The bug makes it so that any joint I create between two objects breaks instantly. I have to put the break limit to "Infinite" but then it jitters so its not usable anyway.

    I was happy to see the new physics which is faster but in this state its unusable for a physics game that uses a simple joint... I can't submit my project because its too big and complicated but was able to make a reproducible a clear bug with the physics a while ago (Case 658061 ; two identical scenes that are acting differently... one in which the physics goes crazy).

    I'm really hoping to see the physics fixed in or before the official release or I will have paid for the Unity 5 upgrade for nothing...
     
    MrEsquire likes this.
  8. AustinRichards

    AustinRichards

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    Apr 4, 2013
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    Web player streamed load level still broken. Lighting is broken as well in web player?? I get different results in web player than in editor & standalone.
     
  9. larsbertram1

    larsbertram1

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    thanks a lot aras,
    i just grabbed the code from the program’s package but it is very good (and convenient) to have it separately.
    cheers, lars
     
  10. Freezy

    Freezy

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    Jul 15, 2012
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    234
    My android builds fail to run on Android 4.4.2
    a few lines later

    I did not have this problem with Unity 5 beta 18 earlier today.
    I tested two projects, both now immediately get shut down by the system.

    Anyone else?
    I will reboot and do some more testing.
     
  11. Freezy

    Freezy

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    Jul 15, 2012
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    Even an empty project fails to run, and weighs in at a whopping 8.877 KB
    It loads and force closes immediatly.

    Reported and attached project and apk.



    Solved, for some reason the project settings were causing problems.
    Removing the folder and redoing the project settings, solved the weird errors I was seeing.
     
    Last edited: Jan 18, 2015
  12. carking1996

    carking1996

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    Awesome work guys.
     
  13. toltech2013

    toltech2013

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    ios gamecenter authenticate crash.
    b18 is ok, change to b20, use IL2CPP, the game crash when ios authenticate ok box just show
     
  14. hippocoder

    hippocoder

    Digital Ape

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    Report bug please :)
     
  15. ksam2

    ksam2

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    What example project contains?
     
  16. Elecman

    Elecman

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    Beta 20 breaks bakes shadows for semi transparent objects (speedTree) again. Do you want me to re-file an old bug report?
     
  17. hippocoder

    hippocoder

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    Yep anything broken just report the hell out of it. It's your hard earned money and you want it fixed ;)
     
    vakabaka and MrEsquire like this.
  18. shkar-noori

    shkar-noori

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    yay, FinalGather is in b21 :D
     
    Tapgames, KRGraphics and ksam2 like this.
  19. Elecman

    Elecman

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    Ok. Case 666222.

    Interesting number by the way.
     
    hippocoder and shkar-noori like this.
  20. MrEsquire

    MrEsquire

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    Whats that?
     
  21. Tapgames

    Tapgames

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    How do you know? :)
     
  22. Gokcan

    Gokcan

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    Where is beta21?
     
  23. shkar-noori

    shkar-noori

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    A better static lightmapping method.
    It will be out soon.
     
  24. Waz

    Waz

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    May 1, 2010
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    Why? I use this to load previous versions of the game - it greatly eases the pain for the player while letting me break save-file compatibility as-needed.
     
  25. hippocoder

    hippocoder

    Digital Ape

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    Be patient, public beta is usually a couple of days after private beta, Unity do this so you don't go down in flames with explosions. It is always a short wait :)
     
  26. Reanimate_L

    Reanimate_L

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    it's already public, but no direct link yet :(
     
  27. SaraCecilia

    SaraCecilia

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