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[Unity 5.0 b18] Standard Shader & Lightmaps won't work on Windows Phone 8.1

Discussion in 'Unity 5 Pre-order Beta' started by uprashanth, Jan 17, 2015.

  1. uprashanth

    uprashanth

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    When I build a simple scene with cubes in a box to test GI with all geometry to static it works fine in editor and when I build it for Windows Phone 8.1 or Windows Phone 8.0 I get default light like u see in editor without any realtime lights in the scene.

    So I thought that standard Shader won't work and then I used legacy shader and I still get the same result. Thinking both won't work I baked the scene and when I build I again get default light like u see in editor without any realtime lights in the scene.

    My Phone is Lumia 1520 with Qualcomm Snapdragon 800 & Adreno 330 GPU with Windows Phone 8.1 Update.

    Will Standard Shader and Realtime GI work on Snapdragon 800 Chipset?

    Please someone help me on this topic.
     
  2. p87

    p87

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    Jun 6, 2013
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    318
    It seems like they are still focused on getting everything working on desktop. Mobile support throughout the unity 5 beta has been abysmal.

    Since Unity won't come out and officially say what works and what doesn't, I've spent a lot of time messing around with the unity 5 beta on mobile platforms. Let's just say mobile is currently buggy and my R&D was a huge waste of time. I would just wait on doing mobile development. Target standalone and have faith they'll fix it later.
     
  3. uprashanth

    uprashanth

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  4. MrEsquire

    MrEsquire

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    Try Beta 20, see if any difference.
     
  5. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Hi,

    could we get a bug report on this? It might be something specific you are doing - standard shader works just fine on the Doll demo. I haven't tried lightmapping myself, but it should work, and if it doesn't, we definitely want to fix it :).
     
  6. uprashanth

    uprashanth

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  7. uprashanth

    uprashanth

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    @Tautvydas Zilys can u confirm this?

    Will Standard Shader and Realtime GI work on Snapdragon 800 Chipset?
     
  8. uprashanth

    uprashanth

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  9. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Standard shader will work. Realtime GI will not work on Snapdragon 800 on Windows Phone - afaik, it requires DirectX feature level 10.0, while Windows Snapdragon 800 supports only 9.3. I believe baked GI should work just fine (and I don't think you'd even want to use realtime GI on that chipset either way, for performance reasons).
     
  10. uprashanth

    uprashanth

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  11. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Well, the are no Windows Phone devices with Snapdragon 810 as of yet :). If the Direct3D feature level is 10.0 or higher, it will work just fine.
     
  12. uprashanth

    uprashanth

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    @Tautvydas Zilys Thank you! Microsoft is going to release Windows Phone With 810 Chipset. 810 supports Direct3D Feature Level 11.2 and Next Windows Phone comes with DirectX 12 but I dont know Feature Level. Since 810 supports 11.2 I think Windows Phone 10 supports Dx12 FL 11.2.

    Thank you very much @Tautvydas Zilys