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Unity 4 Tech Demo - Project

Discussion in 'General Discussion' started by unityasoft, Sep 1, 2012.

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  1. unityasoft

    unityasoft

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    Hello,

    I think the Tech Demo: The Butterfly Effect should be Unity 4's example project! that would be awesome, i would love to see what people create from it, it would be a positive idea


    is it possible? is this project going to be used for something else? i don't want the same angry bird project honestly
     
  2. User340

    User340

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    They've already said that they're not going to post the full pjt :(. And maybe at some point will release a trimmed down version.
     
  3. unityasoft

    unityasoft

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    That's a shame, if they're not planning to do anything with it i think it they should let Pro users fiddle with it... would put unity at the high ranks above any other engine

    id feel like unity lets us get closer then any other engine
     
    Last edited: Sep 1, 2012
  4. Aras

    Aras

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    Would you really want a 60GB project? :)

    The butterfly project in it's current state is using some features that are not in Unity 4.0 (some of them will come later). We do plan to release bits pieces of the project (e.g. skin shaders, hair shaders, etc.), but I doubt if XSI-specific and movie-studio-specific project organization workflow is immediately interesting to most Unity users.
     
  5. mgear

    mgear

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    If there would be 256 people interested on this,
    can you post it (complete project) for download ?
    (even if it doesnt work on the current or even later versions) :)

    0..
    < +1
     
  6. unityasoft

    unityasoft

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    Is there a commercial or legal reason for keeping this away from us? if there isnt i'll be happy to download 430GB's in that case
     
  7. Morning

    Morning

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    I agree. If there is no problems, then why not? Put it on a torrent and it's all good.
    Though I assume there probably are some problems since the demo was made by a contracted studio and who knows what they agreed on.

    Just wondering, does it mean unity can now handle 60GB of project?
     
  8. huangyous

    huangyous

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    Can we download a exe or webplayer version of the demo?So I can show what Unity 4 can do in realtime to other people.
     
  9. unityasoft

    unityasoft

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    Sell it on the asset store for $50 as a completed project to perhaps pay off the legals

    you can vouch me 3 copies.

    ---

    of course free would be fine as well... i do think it would be attractive to show this off to a hall of people, when 2.6 came out i showed about 5 friends the tropical demo and they are now full-time unity game developers... i dont know how far they've come. (we crossed swords)
     
  10. janpec

    janpec

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    Wow 60Gb, did they hide some sort of non-visible sky city in background? :D
     
  11. SevenBits

    SevenBits

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    That thing was hilarious. Love to see it downloadable if anybody wanted it, but certainly don't include it by default!
     
  12. Freezy

    Freezy

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    A project download torrent page for larger projects like this could help offset the bandwidth costs.
     
  13. kingcharizard

    kingcharizard

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    Nevermind that looks amazing..
     
    Last edited: Sep 5, 2012
  14. inquisitio

    inquisitio

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    Yea, and 3 days after the release of those 60GBs of free assets, the stuff will start appearing for sale from newly created anonymous accounts on sites like TurboSquid. Rip-offs competing with hard working artists.

    Bad thinking, very bad thinking.
     
  15. descenderdante

    descenderdante

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    It's quite safe to say that no matter how many people will request it Unity will probably never publish the sources. Mainly I think is because as Aras pointed out it uses certain tools that are not availble in Unity such as nvidia apex particles and destruction. They used in that demo but probably the actual plugin
    will not come out anytime soon.
     
    Last edited: Sep 5, 2012
  16. Foam

    Foam

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    This really isn't a "tech" demo.

    When I think of a tech demo I think of, say, the new Crytek demos that just bounce around between different visuals that blow your mind.

    When I see this I think of how incredibly well put-together it is. Which means the workflow is awesome, which means, yeah, Aras, if you could put together another video with a split screen with the other synced to some time-lapsed work-flow, some of would find that extremely interesting. ;)
     
  17. brilliantgames

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    Haha....Actually beyond the city scene is the rest of planet earth... And yes, THOSE ARE GRAINS OF DIRT!...(Euclidean joke..)
     
  18. hippocoder

    hippocoder

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    All of what that demo does has to be 100% doable with unity, if it's not then it's not a unity demo. It's a demo from unity technologies.
     
  19. TylerPerry

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    I love the way you just made that up, yet write it as though you know that that is the case... Guys this is clearly made in UDK.
     
  20. KRGraphics

    KRGraphics

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    I am definitely liking the ideas of the skin shaders being a part of U4... but they would have to really simplify the hell out of it, and lessen the number of textures needed... such inputs that could be exposed: Diffuse, Epidermal, Subdermal, Backscatter, and two layered speculars, similar to mental ray. I was very impressed with the effects...
     
  21. ddeaco

    ddeaco

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    All i would like are some new, post processes (Maybe a system that can stack them efficiently) and a Dx11 tessellation shader so i can tessellate my own toad!

     
  22. Aras

    Aras

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    Right now, that demo is indeed using some features from "R&D" corner that aren't in Unity 4.0 yet.
     
  23. TylerPerry

    TylerPerry

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    Could you list these features? and maybe say were in the video they are? that would be very helpful thanks :D
     
  24. Wolfos

    Wolfos

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    I'd like some of the shaders. There's a lot of great ones in there.
    For example, the teacup uses SSSSS I think (ScreenSpaceSubSurfaceScattering).

    Also, +1 for tessellated toads!
     
  25. descenderdante

    descenderdante

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    Made that up? You are clearly have no ideea what your talking about.

    I knew about the integration before Unite from the Nvidia Developer Zone I think and then at Unite someone form Unity told me that they actualy use it in the demo.
     
    Last edited: Sep 8, 2012
  26. SevenBits

    SevenBits

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    Then why is it a Unity tech demo?
     
  27. unityasoft

    unityasoft

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    brb making a tech demo on windows paint, ill just import a photo from photoshop.

    10 seconds later = result =

    i made this in windows paint




    I know what your thinking, wow how did you do that with the paint tool?
    simple, i just started doing what unity does, no i wasnt going to say false advertising!
     
  28. Aras

    Aras

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    shifty, I'm not sure where you want this thread to go now.
     
  29. orb

    orb

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    I'd love to see breakdowns of what was used to build the various scenes in that demo, even if it's not in an actual available version of the engine. It could probably end up being valuable as a tutorial.
     
  30. unityasoft

    unityasoft

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    Bossman I don't know but I have a lot of free time this friday, as you can tell i've been active on every topic

    I was just really excited to see the tech demo, at the time of starting this thread i didn't actually expect it to be outside of the Unity's scope...

    I skipped the 3.x cycle... not the 2.x... i paid for that.... and i've recently purchased a 4.x license... with that said i recently started getting heavily back into Unity, so i guess i'm stuck here... on the unity forum doing nothing but eating grain wave chips and working on this traffic simulator
     
  31. ronan-thibaudau

    ronan-thibaudau

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    I do would love a real 60GB full DX11 future proof demo project, and if bandwidth is an issue i'd even be happy to HOST it for you.
     
  32. Brent_M

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    They're not going to release anything if it's based on in house coding that they don't want released as of yet which it appears that's basically the situation. In addition there may be some kind of contract in place with the studio that co developed the tech demo.


    I will say though in general that I believe from a consumer perspective and perhaps from Unity's side as well that in the 'long run' it's best for them to release all of their tech demos along with source code either at the demo launch or sometime after. The point being is it proves confidence in the product, the consumer 'knows' the product can do what it states because they have the project files and they can personally run and even alter the project.
     
  33. nipoco

    nipoco

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    The demo in Unity 4



    And here is the same demo and how it would look like in Unreal Engine 4 :p



    But seriously. That second video looks way better. I wondering if this is still made in Unity. Because apparently there is real time GI and stuff...
     
  34. laurencew

    laurencew

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    Just picked up on this too after googling Passion Pictures. Their video (second one) looks less refined to me. There's minor UV errors, lighting is less dramatic in some areas yet stronger in others (like the fish shop), colour correction isn't consistant, explosion lighting doesn't seem to scatter as much, boobs at 2.17, guy gets blown up at 1.30. Maybe this is what Passion Pictures sent Unity to take further? Still great work mind, wish I had that kind of skill.
     
    Last edited: Sep 22, 2012
  35. inquisitio

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    The action moves so quickly there's no time to register much of those wonderful effects, nor any bugs. The explosion on the end looks phaaat! What on earth is that voxel wonder?
     
  36. Aras

    Aras

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    The video from passion pictures vimeo is what the demo looked like roughly in 2012 March.
     
  37. Meltdown

    Meltdown

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    Aras, please can you highlight the technical differences between the two videos.
    Why does the one look so much better than the other.

    Thanks
     
  38. Aras

    Aras

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    There are no technical differences. The "Unity" one (compared to "passion pictures" one) had additional 4 months of placing extra objects, placing lights better, baking better lightmaps, adjusting material settings, picking better camera angles, tweaking postprocessing effect parameters.
     
  39. nipoco

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    I don't know but I like the Passion Pictures one better.
    That looks more vibrant and has the better lighting in most cases.
     
  40. janpec

    janpec

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    Interesting, i would never thought that i would see video make in both engines and say that Unity one looks a lot better.
     
  41. virror

    virror

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    I agree, the first one looks way better.
    Maybe many thinks the second one looks better cause it looks more "crisp", but the first one has way better lightning, coloring and effects.
     
  42. nipoco

    nipoco

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    After looking at both again, I would say it both have strength and weak points.
    Some things looking in the first better, some in the second one. The Kitchen scene looks better in the first video and the lightening when he step into that bubblegum, with the sss around his ears.
    However I like the overall coloring of the second one better. Especially the outdoor scenes look a bit dull in the official Unity version compared to the second vid. And the use of indirect lightening, global illumination is also a lot better in the second one. Look at the scene with the flying ballon mascots. That is a big difference.
     
  43. PrimeDerektive

    PrimeDerektive

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    That was a joke on laurencew's part, they're both in Unity, as aras said.
     
  44. janpec

    janpec

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    Ah i see:D
     
  45. antenna-tree

    antenna-tree

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    Why is there even a question that this wasn't made in Unity? We made a demo in UE3 and then tried to port it to Unity??? The internet loves conspiracy theories :p

    This was a Unity project from start to finish.

    Which version looks better is pretty subjective, but I personally agree that the more saturated colors of Passion 's first pass looks better in places. But technically the second version is much better... motion blur, CLUT improvements, light mapping, skin shader awesomeness, etc.
     
  46. Brent_M

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    I don't doubt that it was done in Unity but I myself would still like to see project files of 'demos' and 'teasers'. It definitely reaffirms a customers view that everything was done in real time and on the system specified. Not only that they can also look at the project files for themselves and take a glance at techniques they may not know of which a lot have in cases like Angry Bots.

    Like I said in a prior post though I also see the reasoning behind keeping it closed (for now) at least since it involves infrastructure that is currently in R&D.
     
  47. ronan-thibaudau

    ronan-thibaudau

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    I don't know, i'd really like for them to open it even if it means droping the stuff that's based on R&D.
    If you follow the poll it would seem 100% of non lurkers here are programmers, and we could use a clue about how to setup something that actually looks nice :)
     
  48. ronan-thibaudau

    ronan-thibaudau

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    Any chance you could release those shaders you mention now that unity 4 is live? (and i still maintain i'd be happy to download the 60 gb project, even if i guess this is still a no no).
     
  49. RoyS

    RoyS

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    I always look forward to the new demos when a new version of Unity comes out. Was disappointed to not see a new one with 4 that we could play with / rip apart / examine....
     
  50. ronan-thibaudau

    ronan-thibaudau

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    Aye, i'd really be happy to get the 60 gb full project really, i'd be happy to host it for the community too to offset the load on their CDN, but just getting the shaders would already be a good thing.
     
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